In this course, author Joel Bradley teaches essential Blueprint concepts to create four practical Blueprint examples that you can use in AEC design visualization projects. By the end of this course, you'll learn the concepts of Triggers, Timelines, and Variables while developing an automatic sliding door. You'll find out how to create a Light Switch that can connect to an array of Static Mesh Actors, and use Line Trace to fire off Custom Events. You'll see how construction Scripts save time when building a level, and learn how to snap objects together as you develop your projects. To finish, you'll learn about Visibility Nodes and Triggers to swap an object's Material using a character's proximity and the direction they are looking.
1 hour, 51 minutes
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