In this course, author Joel Bradley teaches essential Blueprint concepts to create four practical Blueprint examples that you can use in AEC design visualization projects. By the end of this course, you'll learn the concepts of Triggers, Timelines, and Variables while developing an automatic sliding door. You'll find out how to create a Light Switch that can connect to an array of Static Mesh Actors, and use Line Trace to fire off Custom Events. You'll see how construction Scripts save time when building a level, and learn how to snap objects together as you develop your projects. To finish, you'll learn about Visibility Nodes and Triggers to swap an object's Material using a character's proximity and the direction they are looking.
You will learn how to:
- Add Blueprint nodes to an event graph and understand how to navigate and manipulate Blueprint nodes within the event graph.
- Use timeline nodes to control the value of a float variable over time with a keyframe editor.
- Apply public variables and arrays to add the ability for developers to add or remove any number of additional lights to be controlled by the light switch actor.
- Create robust ways of limiting interactions and changes to materials by the user.
- Identify methods for testing and debugging Blueprints effectively.
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