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3D Map Navigation in VR

VR
Navigation
This course teaches how to create a 3D map and motion controller-based navigation system for architectural models in virtual reality.

Overview

In this course, author Kevin Lyle provides the training you need to create a 3D map and motion controller-based navigation system for architectural models in virtual reality. Kevin draws on his years of practical experience working with AEC clients to guide you through developing a typical client request. Kevin showcases the uses of VR as a design medium to engage an audience in an architectural showcase, and explains how to  develop easy-to-use mechanics for end users with typical hardware setups.
 

You will learn how to:  

  • Create and configure a new project with migrated assets for VR.
  • Develop the base assets needed to navigate an architectural showcase, including the VR Pawn and Blueprint interface.
  • Build a spawning, interactive map for navigating the 3D world in two styles: top mode and preview mode.
  • Modify and create animation assets and use them in the AnimBP to control the 3D elements.
  • Package a VR project for Win64 and client distribution.


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  • Course Length:2 hours , 4 minutes
  • Author:Kevin Lyle
  • Release date:07-2020