Discover new template Variants
We’ve introduced a new feature called Variants to the First-Person, Third-Person, Top Down, and Vehicle templates, enabling you to create and customize different gameplay styles faster and more easily.
Whether you’re prototyping a side-scrolling platformer, developing an open-world racing game, or creating a top-down strategy title, Variants provide a more focused and tailored starting point so you can hit the ground running with your projects.
You can find the Variant options in the New Projects window.
Optimized for performance
The new Variants are designed to streamline your workflow. In addition, we've significantly optimized and reduced the package size of our templates to speed up engine download times—all while expanding their feature sets. This enables you to get started faster and accelerates overall development time.
Let’s explore what’s updated in each template.
Shared resources
Along with the new template Variants, the content shared across Variants has also been updated.
Level prototyping now includes updated Nanite-quality meshes and new interactable elements such as a door, jump pad, and physics dummy.
Characters have optimized materials for both Manny and Quinn, along with a new set of animations covering unarmed and armed states, dashing, combat, getting hit, death, and more.
The input system now includes a new standardized input pack across templates, featuring a mobile touch input setup and a widget-based touch thumbstick.
More weapons have been added—including a pistol, rifle, and grenade launcher—with optimized textures and materials.