Frequently asked questions
I have a custom license. Will I use the new royalty reporting system?
No. You will continue to use the same process you’ve been using so far. The Royalty Reporting function in the Developer Portal is only for users under the EULA.
How do I pay any royalties due?
After submitting your quarterly report, your organization will receive an email invoice with all the details on how to pay.
What’s the difference between the ‘Notification of release’ and the ‘Royalty report’ steps?
The ‘Release Form’ is how you notify us that you are releasing a new Unreal Engine product. Therefore, you should fill in the ‘Release Form’ before you ship a new game or application that relies on Unreal Engine code at runtime.
Once your product is released, you’ll use the ‘Royalty Report’ to calculate any royalty due to Epic on a quarterly basis.
I don’t have a royalty-bearing product that has generated over $1M USD in revenue. Can I still use Unreal Engine for free?
Unreal Engine is free to use for students, educators, hobbyists, and most non-games companies making less than $1 million USD in annual gross revenue.
For game developers and other users distributing applications that incorporate Unreal Engine code at runtime (such as a game) and are licensed to third-party end users, a 5% royalty is due (discounts may apply) when the lifetime gross revenue from that product exceeds $1 million USD. No royalties are due on the first $1 million in lifetime gross product revenue.
Do I need to report revenue forever?
You are required to report revenues on a quarterly basis for each quarter where you are due to pay royalties to us. However, in any quarter in which your product generates less than $10,000 USD, you do not owe any royalties for that product. If your game or other interactive off-the-shelf product is no longer being sold, no revenue reports are due.
For more questions on when to report royalties or about the ‘Launch Everywhere with Epic’ program, please visit “Releasing Products” FAQ.