Dive into the latest features of the Procedural Content Generation (PCG) framework, demonstrated through the creation of a space station and Saturn’s rings.
You’ll find a modular space station built using Shape Grammar along with many of the newer PCG features including Pathfinding and Raycasts.
There’s also a sci-fi device built using Geometry Processing and Spline Meshes, and the rings of Saturn have been created using GPU Compute and GPU Scene Instancing.
If you attended Unreal Fest Seattle, you may recognize the sample’s cosmic environment from the session ‘PCG: Advanced Topics & New Features in UE 5.5’.
Explore at your own pace or use the presentation below as a guided walkthrough of the sample content.
What is the Procedural Content Generation framework?
The Procedural Content Generation (PCG) framework is a toolset for creating your own procedural content and tools inside Unreal Engine.
PCG provides technical artists, designers, and programmers with the ability to build fast, iterative tools and content of any complexity, ranging from asset utilities—such as buildings or biomes—up to entire worlds.
You can also check out Epic Games Technical Artist Chris Murphy’s talk from Unreal Fest Prague: ‘PCG: First Steps to Advanced Development’ for a look at the basics of procedural content generation.
And to discover different ways of using PCG tools to improve your workflow along with examples, watch the recorded session from Unreal Fest Prague ‘Supporting Artists with Procedural Tools’, presented by Epic Games Technical Artist Arran Langmead:
If you want to get help or discuss the sample with other devs, head on over to the World Creation forums at the Epic Developer Community and spin up a thread.
That’s all for now! We hope you enjoy exploring the sample project.
Explore the Cassini Sample Project today
Launch yourself into the Cassini Sample Project and discover all the latest features of the Procedural Content Generation (PCG) framework.