With Fab’s first full year in the books, it’s the perfect time to look back, celebrate the success of our talented community, and recap the new features and improvements we added in 2025.
Last year, the Fab marketplace tripled the size of its library to over 420,000 live listings and the number of publishers selling on the marketplace doubled to more than 20,000.
Creators earned more than $24 million over the course of the year, with event sales such as Fab Friday, the Spring Sale, and the Summer Sale performing exceptionally well for them. Event sales generated up to 50% of a month’s revenue on average, while flash sales contributed 25% of monthly revenue on average.
Top-performing categories included environments, characters, engine tools, procedural systems, and gameplay features, while leading themes spanned realistic, fantasy, stylized, medieval, and horror.
Creators saw tons of demand for realistic visual styles, ready-to-use RPG frameworks, Blueprint-driven products, and dynamic VFX. Looking ahead to 2026, trends point to growing opportunities for publishers in high-quality environments, game-mechanics tools and plugins, and procedural game systems.
Digital creators across industries found content on Fab last year, including WWE TV Production for wrestling extravaganza Clash in Paris, and Sandfall Interactive for Clair Obscur: Expedition 33—the Game of the Year winner at The Game Awards 2025.
The Fab community keeps growing, and teams are turning to the marketplace to source content for their projects.
Check out our infographic below for a closer look at the stats that tell the tale of 2025—and gain valuable insights into the sorts of content Fab customers are looking for.
Thanks for all your support!
It’s been an amazing first full year for Fab, and it’s all down to you—the publishers and customers who make up the Fab community. Here’s to an even better 2026.