Quickly and intuitively create photorealistic digital humans, fully rigged and ready to use. Harness the power of MetaHuman Creator, a cloud-based app to make MetaHumans in minutes starting from one of the preset characters, or convert your own custom mesh into a MetaHuman using the plugin for Unreal Engine.
With MetaHuman Animator, you can reproduce facial performances as high-fidelity animation on any MetaHuman. There’s no fancy hardware required—it even works with an iPhone. Every nuance of the actor’s performance is captured and transferred onto your digital human, enabling you to wow audiences with believable characters that deliver immersive experiences.
Your MetaHumans are ready to use in Unreal Engine alongside all of its advanced character technologies such as physics-based animation and the ML Deformer. And, once you're happy with your content, MetaHumans come with eight levels of detail (LODs), enabling you to achieve real-time performance on your target platforms.
Varied and realistic characters
MetaHuman presets are based on pre-existing scans of real people and only physically plausible adjustments can be made—so creating realistic digital humans is easy. With a huge range of facial features and skin complexions, plus many different choices for hair, eyes, clothes, and more, you can create a truly varied array of characters.
Easy and fun
So easy, anybody can use it. Pick a preset to get started, blend that with others, then use the built-in tools to refine your character. Or use Mesh to MetaHuman to bring in your own custom mesh and build a MetaHuman based on that. Ready to give your character some personality? Add facial animation in minutes using MetaHuman Animator.
Use a custom mesh
The MetaHuman Plugin for Unreal Engine includes Mesh to MetaHuman, an exciting feature that enables you to turn a custom mesh created by scanning, sculpting, or traditional modeling into a fully rigged MetaHuman. You can then further refine your character in MetaHuman Creator.
Flexible performance capture
MetaHuman Animator turns an iPhone 12 (or newer) and a desktop PC into a complete facial capture and animation solution, reducing cost and complexity. You can also use a head-mounted camera to achieve even greater fidelity—simply choose the hardware best suited to the requirements of your shoot.
Effortless facial animation
Bring realistic facial animation to your MetaHumans, fast. MetaHuman Animator works behind the scenes to process data sent from your capture device. Then, it translates that into accurate facial animation for your MetaHuman. The animation data produced is clean and correct, so you can easily make artistic adjustments.
Creative time unlocked
MetaHuman provides a digital human pipeline that can slot into any existing workflow. Because MetaHumans can be created in minutes, you don’t have to spend months developing characters. MetaHumans can be exported to DCCs like Maya for further customization and are real-time ready for use in Unreal Engine.
Dive into MetaHuman Creator
Start making MetaHumans now.
Download the MetaHuman plugin
Animate faces and bring in your own mesh.
Discover the MetaHuman hub
Explore the docs, tutorials, and forums.
Frequently asked questions
What does MetaHuman Creator cost?
MetaHuman's preset characters or MetaHumans you create using MetaHuman Creator or the MetaHuman Plugin for Unreal Engine are free for your use in your Unreal Engine projects. This means that MetaHuman assets must be rendered with Unreal Engine.
What will I require to access MetaHuman Creator?
You will need a Windows or macOS computer with internet access and a Chrome, Edge (Chromium), Firefox, or Safari web browser. You will also need an Epic Games account. To download your MetaHumans, you will need to use Quixel Bridge, which is now integrated into Unreal Engine 5. If you're still using UE4, download the free standalone Bridge application.
What versions of Unreal Engine are supported?
MetaHumans require Unreal Engine 4.26.2 or later. We recommend using Unreal Engine 5, where you can use them in conjunction with animation, rigging, and ragdoll physics features. You’ll need UE 5.2 or later to use MetaHuman Animator.
Will I be able to download the source assets to edit in another application?
MetaHuman source assets can be downloaded for animating in Autodesk Maya. However, you cannot publish MetaHumans as final content unless rendered with Unreal Engine.
Can I use characters generated in MetaHuman Creator outside of Unreal Engine?
Characters generated in MetaHuman Creator, including those in the sample project, are licensed for use in Unreal Engine projects. This means that you must render MetaHumans with Unreal Engine; you cannot render them outside of Unreal Engine.
MetaHuman Plugin for Unreal Engine
What can I do with the MetaHuman Plugin for Unreal Engine?
The MetaHuman Plugin for Unreal Engine includes Mesh to MetaHuman and MetaHuman Animator.
Mesh to MetaHuman enables you to take your own custom facial mesh and convert it into a MetaHuman, fully rigged and ready to animate. You can then further refine your character in MetaHuman Creator.
MetaHuman Animator enables you to reproduce any facial performance as high-fidelity animation on MetaHuman characters.
What version of Unreal Engine does the MetaHuman plugin require?
Mesh to MetaHuman requires UE 5.0 and later, while the MetaHuman Animator component requires UE 5.2 and later.
Where can I get the MetaHuman Plugin for Unreal Engine?
You can download the MetaHuman Plugin for Unreal Engine here.
What is required to use MetaHuman Animator?
Intel Core i7 6700, or AMD Ryzen 5 2500X CPU
NVIDIA RTX 2070, or AMD Radeon RX 5500 XT GPU (minimum 6 GB of VRAM)
2 GB of system memory per logical core, 32 GB minimum
Minimum requirement: Windows 10 64-bit (any).
Intel i9 12900, or AMD Ryzen 9 5950x (16 physical cores and up)
NVIDIA RTX 3080, or AMD Radeon RX 6800 XT GPU (10 GB of VRAM)
4 GB of system memory per logical core, 64 GB minimum
NVMe solid-state data drive
Recommended requirement: Windows 11 64-bit (any).
What performance capture solutions can be used with MetaHuman Animator?
MetaHuman Animator supports both Apple iPhone and stereo helmet-mounted camera systems (HMC) as the capture source.
All iPhone 12 models and newer will work using the updated Live Link Face app. Live Link Face also supports recent Apple iPad Pro devices with a TrueDepth camera. However, it is not optimized for tablet hardware.
MetaHuman Animator will work with any vertical stereo HMC and has been tested with hardware from both Technoprops and Standard Deviation.
In all cases, the quality of results depends on the quality of the device sensors, so results can vary.
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