Epic’s free learning courses for September.

Learning

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September 29, 2025

September learning content: Gameplay Ability System, MetaHumans, and more

Animation

Broadcast & Live Events

Film & Television

Gameplay Abilities System

Games

Learning

MetaHuman

Motion Graphics

Simulation

Sports Broadcast | Motion Design Sample Project

Tutorials

September’s free Epic online content has dropped! It’s a bumper harvest this month: prepare to reap sheaves of Epic learning goodness with the combine harvester of your mind.  

We’ve got a full eleven-module course exploring how to use the Gameplay Ability System; a guided tour through the Sports Broadcast: Motion Design Sample; plus a deep dive into crafting a fully optimized MetaHuman—and that’s just for starters.

New Epic Games tutorials

Building an RPG with Gameplay Ability System

Take this online course to dive into the powerful Gameplay Ability System (GAS) and explore how its components connect together to build a core gameplay loop. Over eleven modules, you’ll learn how to implement GAS using an action RPG project as an example.
Learn more
Unreal Engine course: Building an RPG with Gameplay Ability System.

Creating Stylized Comic FX Pt 1: Smoke Trails

This first installment of a series of tutorials that explore the creation of comic-book-style effects looks at how to produce a stylized smoke trail, using a cartoon biplane to illustrate the process. Load it up and prepare for takeoff.
Check it out
Unreal Engine tutorial: Creating Stylized Comic FX Pt 1: Smoke Trails.

Best Practices for Networked Movement Abilities (CMC)

This tutorial dives into best practices for implementing movement abilities with the Character Movement Component (CMC). Here’s your chance to learn how to interact with and extend the CMC when making new movement mechanics in a networked game.
Take a look
Unreal Engine tutorial: Best Practices for Networked Movement Abilities (CMC).

Introduction to Game Design and Development

Taking your first steps in game development? Check out this tutorial for an overview of the different phases involved in making a game and a look at the various different career paths you can take in the industry.
See more
Unreal Engine tutorial: Introduction to Game Design and Development.

Trending community tutorials

Getting Started with the Sports Sample Project

In this video tutorial series, Nick Jushchyshyn (AKA Pixel Prof) provides an introduction to the recently released Sports Broadcast: Motion Design Sample, showcasing the latest and greatest UE motion design features for broadcast, streaming, and live events motion graphics.
Get started
UE community tutorial: Getting Started with the Sports Sample Project.

Networked Physics - Pawn Tutorial

Check out MBobbo’s tutorial that explores the process of creating a custom physics-driven pawn that works in multiplayer through physics resimulation. What’s it useful for? Well...lots of things: wheeled vehicles, ragdoll players, projectiles, moving platforms. Basically anything that moves because of physics.
Learn more
UE community tutorial: Networked Physics - Pawn Tutorial.
Courtesy of MBobbo

Free Wall Running System — Quick Start Guide

Learn how to take your game to the next level with a guide that explores how to use Omistan’s free Wall Running System, perfect for action, parkour, or shooter games. Inspired by classic parkour gameplay like Prince of Persia, this system is lightweight, easy to integrate, and ready to use with Blueprints.
Check it out
UE community tutorial: Free Wall Running System — Quick Start Guide

Epic talks and demos

Modular MetaHumans & Materials

Step into the future of digital creation with MetaHumans! Recorded at Unreal Fest Orlando 2025, this hands-on, high-energy session shows you how to craft a fully optimized MetaHuman, swap skins like a pro, and effortlessly auto-retarget skeletons to bring your characters to life.
Take a look
Unreal Fest recording: Modular MetaHumans & Materials

Buildings and Biomes PCG

Watch this Learning Lab recorded at Unreal Fest Orlando 2025 and explore how to integrate Unreal Engine’s Procedural Content Generation (PCG) framework and the Biomes plugin to create dynamic, flexible environments.
See more
Unreal Fest recording: Buildings and Biomes PCG
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