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January 30, 2026

January’s Epic learning content: Nanite, MetaHuman, PCG, and more

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Unreal Engine 5.7

Start 2026 off right with a fresh batch of Epic learning content! We’ve got plenty here to keep you busy on dark winter days, including tutorials exploring different aspects of UE 5.7, performance capture for MetaHumans, procedural content generation for beginners, and much more.

New Epic Games tutorials

Level Streaming Hitching Guide

Check out this guide to recognizing common level streaming hitches in your Unreal Insights captures, and get tips and resources to address them. “Hitches” refers to any work on the Game Thread or Render Thread that causes a frame to go over its time budget, thus preventing a smooth frame rate.
Check it out
Level Streaming Hitching Guide

New Photo Studio Template Tutorial | Unreal Engine 5.7

Explore the Unreal Engine 5.7 Photo Studio Template, designed for high-end visualization. This tutorial breaks down the template’s render settings, including Lumen GI, reflections, locked exposure, and path tracing, and explains how they support a multitude of workflows. It also covers what’s included in the template and how to extend it with your own assets for consistent, high-quality results.
Take a look
New Photo Studio Template Tutorial.

MetaHuman for Mocap

In this tutorial, you’ll learn how to set up a MetaHuman for performance capture with Unreal Engine’s Mocap Manager. We cover the creation of mocap-compatible MetaHumans, how to handle multi-mesh characters, and how to combine face and body data.
See more
Tutorial: MetaHuman for Mocap.

Nanite Assemblies in USD

Nanite Assemblies in USD: Part 1 - Scene Structure

Part one of this two-part series covers how the Universal Scene Description (USD) format can be structured to author and import Nanite Assemblies, a new Unreal Engine 5.7 feature that enables micro-instancing of geometry within a single mesh asset to optimize it for memory usage.

Nanite Assemblies in USD: Part 2 - Houdini Tutorials

Part two of this two-part series expands on the Nanite Assemblies concepts introduced in part one, and demonstrates their practical application in the form of two Houdini tutorials.
Nanite Assemblies in USD.

Trending community tutorials

Unreal Engine 5.7 Starter Course

This course is the perfect entry point for anyone starting their Unreal Engine journey. You’ll learn the core workflow, from scene setup to packaging, and explore UE 5.7’s newest features—already seeing adoption by  top studios. No prior experience required.
Dive in
Unreal Engine 5.7 Starter Course.
Courtesy of Ramanand Purizaga

Unreal 5.6.1 Start Exploring PCG

This tutorial is for beginner developers who are just starting out with procedural content generation (PCG) in Unreal Engine. You’ll start by exploring the fundamentals of PCG before moving on to the basic setup of various systems, and finally diving into level layout.
Get started
Unreal 5.6.1 Start Exploring PCG.
Courtesy of Plymouth-IML

From State Machines to GASP: Understanding Motion Matching!

This tutorial covers modern locomotion in Unreal Engine from start to finish. It begins by explaining how State Machines work, outlining their limitations, and revealing why Epic Games introduced Motion Matching. Then it breaks down Motion Matching in UE 5.5 and finally explores the Game Animation Sample Project (GASP) in UE 5.7—including the Mover plugin and Locomotor system—to help you understand the future of character movement in Unreal Engine.
Learn more
From State Machines to GASP: Understanding Motion Matching!.
Courtesy of DevEdge Studio

Epic talks and demos

The Future of Nanite Foliage | Unreal Fest Stockholm 2025

In this session recorded at Unreal Fest Stockholm, the Quixel team at Epic dive into the latest updates to Nanite Foliage content. They explore new asset concepts regarding instancing; explain how to lean into fully opaque geometry solutions for foliage; and discuss the next steps regarding animation for foliage. There’s also a look at some of the latest content examples and how they work within our own pipeline, as well as tips on best practices.
Check it out
The Future of Nanite Foliage, Unreal Fest Stockholm 2025.

Mobile Game Development with Platform Preview | Unreal Fest Stockholm 2025

In this session recorded at Unreal Fest Stockholm, we explore the Platform Preview in Unreal Engine and how it can be used when developing mobile games. Previewing your game as it will appear on the final device is a critical requirement for mobile and cross-platform game content development. We dive into what the Platform Preview can and cannot do; showcase examples where it can be useful; and present new features for it in 5.6 and 5.7, as well as listing future developments.
Take a look
Mobile Game Development with Platform Preview, Unreal Fest Stockholm 2025.
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