Project Anywhere

Project Anywhere was a cloud-based vIITSEC 2020 demo where attendees had the opportunity to explore high-resolution 3D terrain and building data in real time from any device.
In Project Anywhere, Cesium’s full-scale globe was live-streamed into Unreal Engine as 3D Tiles, delivering high-fidelity imagery from any distance and flight tracking data from nearby airports, all streaming live to a PC, tablet, or mobile device as participants navigated the globe.

Project Anywhere is a next-generation proof of concept deployed on the strength of Cesium 3D Tiles, Microsoft Azure, NVIDIA GPUs, and Unreal Engine. 

You can view a video of the demo in action here.


Cesium, the platform for 3D geospatial, is making it possible to stream a full-scale, high-fidelity WGS84 globe with space-to-ground accuracy into Unreal Engine as 3D Tiles, unlocking the rich potential of real-world 3D location data for simulated environments.  

As the leading platform for 3D geospatial, Cesium is proud to be among the pioneers driving the geospatial enablement of game engines like Unreal,” said Cesium CEO Patrick Cozzi. “The combination of Unreal Engine’s stunning visual quality and high performance with Cesium’s ability to stream real-world data captured by satellites and drones will drive new innovations in training & simulation, architecture, games, AR/VR, autonomous driving, and other industries.
Image courtesy of Cesium
Image courtesy of NVIDIA


NVIDIA CloudXR streams XR content from the cloud, data center or the edge to any end device including, among them, thin clients and 5G-enabled phones for mobile access to high-powered servers and graphics-intensive applications on relatively low-powered graphics hardware. The CloudXR streaming solution includes NVIDIA RTX GPUs, NVIDIA Virtual Workstation software and the CloudXR software development kit (SDK).

From flight training, to infantry tactics, repairs and day-to-day operations, the defense industry relies on simulation for training as well as maintaining sophisticated equipment in remote locations,” says Sean Young, Director, Business Development, NVIDIA. “The level of visual realism and immersion our solution streams to untethered headsets and other internet connected devices, raises the bar for a new paradigm in high impact and cost effective training.


By deploying Unreal Engine’s Pixel Streaming capability in Azure, 3D interactive experiences can be streamed to any device with a web browser. Leverage the cloud’s hyper-scalability and various GPU server stacks to power complex applications in a virtual network.

Utilizing the Azure cloud to host advanced graphics functionality can allow users to access powerful tools anywhere the internet is available,” says Jason Payne, CTO, Microsoft Federal. “This can have an important impact for a range of use cases including simulation and modeling, remote assistance and training using augmented and mixed reality, disaster recovery, defense applications, and many other scenarios.

Interested in learning more about how Project Anywhere was created and deployed? Connect with us to learn the details.