Moshe Safdie’s Habitat 67 wasn’t just one of the most important buildings of the 60s, it was an inspiring vision of what affordable living could be. Sadly, scope and funding never aligned, making the popular project something of an unfinished dream.
Today, Safdie’s original vision can be explored in all its (virtual) glory with Unreal Engine, providing the next generation of architects, engineers, and urban planners an interactive reference point for creating a better tomorrow.
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Frequently asked questions
What version of Unreal Engine and RealityCapture are needed to run the sample project?
Hillside utilized features and developments from Unreal Engine 5.2 and RealityCapture 1.2.1, so we recommend using them.
What are the recommended computer specifications to be able to experience the Safdie walkthrough?
A high-end PC or laptop running on an RTX 3080 (minimum). For the full experience, we recommend an RTX A6000.
Can I use assets in this project in my commercial projects?
Unfortunately, the use or representation of the Hillside/Habitat 67 buildings are for educational and non-commercial uses only. The cars, trees, materials and any of the UE utilities or Blueprints from the project can be re-used however you want, though.
Can I leverage these assets in the classroom or build educational content around it?
Yes, we encourage users to download the project files and use them for a variety of educational applications.
Are there any limitations to using this content in education?
No, as long as they are not used for commercial content. It can be used to learn and teach.