UE4

Community

October 18, 2022

Paper or Plastic | Short Film | Full CG Cinematic

Can you make that choice? Watch our character Diana take one of the most important decisions in her life. http://argentum.studio http://linkedin.com/company/argentumstudio/
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Community

September 9, 2022
Queen - Short CinematicHi everyone, I hope you are doing great :slight_smile: Today I’m sharing with you my early journey into Unreal Engine and the making of cinematics ! Looking forward to keep learning and push my skill even further fo…
Edwin Seigneur
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Community

July 11, 2022
The Alley - Oaken StudioHi everyone, this is my last study scene in UE4.27. I really wanted a night exterior fully dynamic lit scene for my portfolio, but had no idea what I really wanted. I just let the creativity flow take control and there …
FabioGC
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Community

May 12, 2022
Minshan Grove - Fantasy scene made in Unreal Engine 4Hello everyone, i wanted to present to you my latest project i’ve made in Unreal Engine. For this scene my goal was to create a stylized scene based on the environment concept by Matthieu Limozin. During the creation p…
Hadiri Mohamed
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Community

April 26, 2022
GameCraft: Boot SequenceHello Everyone, I wanted to show you this short film that I made for my website where I give lessons for beginners about indie game development in UE. I really enjoyed the work on this piece. Hope you like it …
Robert Vari
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Community

April 18, 2022
"Bliss" music videoHi! I want to share my recent unreal project: music video for my musician friends. It is first time when i decided to produce full video content inside UE. All done with 3dsmax + tyflow, substance painter, marvelous de…
Jeremi
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Community

April 18, 2022
"p1" - Unreal Engine 4 Cinematic TrailerHi :wave:, Im pleased to share my Cinematic trailer, I’ve been trying to push the limit of myself and what is capable within the unreal engine for real-time cinematic rendering. It was Fun :slight_smile: `` …
torkuma
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Community

March 31, 2022
ChurchyardThis is a personal project of mine that I built from scratch in my spare time. Have been wanting to put into practice alot of new skills I have learnt lately. It was made during my time on the CGMA Lighting Course with P…
SamDonaghey
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Community

March 28, 2022
Unreal VR condoA project I’ve been working on for a couple of weeks, a condo I lived in a couple of years ago, re-created to be able to explore it again in VR. Most props (electronics, bed, sofa) comes from the marketplace or sketchfa…
632YcUAQd4N
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Community

March 17, 2022
RealBiomes - Photorealistic, procedural natural environments for use in Games, Virtual Production, Simulations, Cinematics and moreHi Guys, We create high end biomes for use in Unreal Engine - combining photogrammetry with procedural systems to achieve multi-scale, high-fidelity environments. (One of our sample map is 64 square kilometers big and …
RealBiomes
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Interview

October 9, 2020
Outriders features high-mobility combat coupled with deep RPG mechanicsReleasing on next-gen consoles, People Can Fly’s Creative Director Bartek Kmita explains how the highly-anticipated shooter offers in-depth customization options, a dynamic difficulty system, and a large, dangerous, and detailed world.

News

August 7, 2020
Unreal Fest Online 2020 presentations now availableLast month, Unreal Fest Online 2020 offered a free one-day virtual event that brought together Unreal Fest and Unreal Academy to offer an exciting and informative program of sessions spanning architecture, automotive, games, film, TV & live events, and cross-industry. Now, the presentations are available online for all!

Interview

June 8, 2020
Inventive combat in 'Granblue Fantasy: Versus' combines accessibility with new layers of depthCygames and Arc System Works explain how they leveraged a fresh perspective to reinvent fighting game mechanics.

Interview

May 11, 2020
With top-notch visuals and design, Lies Beneath pushes the boundaries of the Oculus QuestDeveloper Drifter shares how it executed on Lies Beneath comic-book visuals and designed the VR horror game’s environments, weapons, enemies, and more.

Event

May 7, 2020
Inside Xbox event reveals wave of new Unreal Engine-powered gamesWith games like Bright Memory: Infinite, Call of the Sea, Chorus, and more, the majority of newly revealed titles shown running on Xbox Series X during Microsoft’s gaming event are powered by Unreal Engine. 

Tech Blog

April 30, 2020
Ore Creative explains how to leverage Editor Utility Widgets to stylize your gameIra Act 1: Pilgrimage creator Zachary Downer shares his stylization pipeline to create the atmospheric visuals for the upcoming adventure game. 

Interview

April 28, 2020
nDreams shares lessons learned from developing innovative VR shooter Phantom: Covert OpsnDreams Game Director Lewis Brundish and Technical Director Grant Bolton talk about how they developed a stealth VR shooter that takes place entirely from a kayak. 

Tech Blog

April 24, 2020
Skydance Interactive goes deep on visual haptics and VR physicality in The Walking Dead: Saints & SinnersSkydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed. 

Interview

April 1, 2020
Stainless Games explains how to design a modern vehicular combat gameShockRods Game Director Neil Barnden explains how they designed an arena-style shooter starring cars.

Interview

March 19, 2020
Arise: A Simple Story uses its art direction to tie its story and gameplay togetherNew Spanish studio Piccolo shares their artistic workflow and explains how they created Arise’s amazing animation, VFX, and lighting. 

Interview

March 5, 2020
YAGER blends genres to create PVPVE shooter The CycleYAGER Creative Director Torkel Forner and Executive Producer Jonathan Lindsay share their inspirations behind The Cycle and detail the Unreal Engine tools that helped make the unique game possible. 

Interview

February 27, 2020
Killsquad combines elements of Diablo, L4D, and fighting games to deliver a fresh experienceSpanish developer Novarama shares how they developed Killsquad’s dynamic combat system, procedural levels, and more.  
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