The Sinking City

Interview

October 2, 2019
Frogwares embraces new tech to design open-world thriller The Sinking CityNew Lovecraftian tale incorporates a unique set of tools within Unreal Engine.

Interview

November 14, 2017
Discover how Frogwares' 'City Generator' is saving valuable time during development of 'The Sinking City'As with any open world game, one of the main challenges is to create a world that doesn’t get boring - both from a gameplay and visual point of view. Today, we want to talk to you about a solution that we created in Unreal Engine 4 that will help us with the latter.