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Polyarc
Spotlight
May 11, 2022
How
Moss: Book II
improves upon its predecessor in nearly every way
Studio Polyarc details how it used Blueprints and State Machines to experiment and collaborate with
Moss: Book II
's development.
Event
December 11, 2018
Unreal Engine developers shine at The Game Awards 2018
Join us as we celebrate the amazing Unreal Engine developers who shined bright at The Game Awards 2018 with a long list of award nominees and buzz-worthy reveals!