Fungi-inspired art with real-time lighting illuminates Burning Man
Explore how a team of Columbian women represented their country with artwork at the Burning Man festival for the first time—and why Unreal Engine and Twinmotion were key in designing the fungi-themed installation.
Volumetric Capture in Solo Development: Real-Time Rendering DemoHello. This is my first time posting in this forum.
My name is Kuwabara, and I am a Project Lecturer at the Tokyo University of the Arts in Japan. I use UE5 as a tool for creating and researching art works.I am constant…
Unreal Engine 5 goes all-in on dynamic global illumination with LumenLumen is Unreal Engine 5’s new fully dynamic global illumination and reflections system. Lumen is enabled out of the box, ushering in a new era of dynamic lighting in games where artists can forget about multi-hour lighting builds and designers can create more dynamic worlds.
Yuki 7 switches to a real-time pipeline for 2D/3D hybrid animationAward-winning artist and CEO Kevin Dart explains how Chromosphere switched from a time-consuming traditional pipeline to an Unreal Engine workflow for animated micro-series Yuki 7, unlocking real-time collaboration, fast iterations, and automated VFX—all while retaining the show’s signature 2D look.
The Market of Light is a gorgeous, playable UE5 experienceDeveloped by Japanese studio historia Inc., The Market of Light is one of the first playable UE5 tech demos that leverages next-generation tools like Lumen, Nanite, Niagara, and more.