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Frogwares
Interview
November 15, 2021
Frogwares explains how
The Sinking City
helped shape
Sherlock Holmes Chapter One
Inside Frogwares’ latest
Sherlock Holmes
adventure and the two-decade journey to its creation
Interview
October 2, 2019
Frogwares embraces new tech to design open-world thriller The Sinking City
New Lovecraftian tale incorporates a unique set of tools within Unreal Engine.
Interview
November 14, 2017
Discover how Frogwares' 'City Generator' is saving valuable time during development of 'The Sinking City'
As with any open world game, one of the main challenges is to create a world that doesn’t get boring - both from a gameplay and visual point of view. Today, we want to talk to you about a solution that we created in Unreal Engine 4 that will help us with the latter.