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Unreal Engine

The world's most advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Unreal Engine 5FeaturesWhat's newLicensing optionsUnreal Editor for Fortnite
Other ProductsMetaHuman

Framework for creating high-fidelity digital humans in minutes.

Twinmotion

Fast, easy, real-time immersive 3D visualization.

Bridge by Quixel

Your gateway to Megascans and a world of 3D content.

RealityScan

3D scanning app that turns photos into high-fidelity 3D models

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The world's most advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Unreal Engine 5FeaturesWhat's newLicensing optionsUnreal Editor for Fortnite
Other ProductsMetaHuman

Framework for creating high-fidelity digital humans in minutes.

Twinmotion

Fast, easy, real-time immersive 3D visualization.

Bridge by Quixel

Your gateway to Megascans and a world of 3D content.

RealityScan

3D scanning app that turns photos into high-fidelity 3D models

Solutions
Back
Industry solutions

Unreal Engine enables creators across industries to deliver cutting-edge content, interactive experiences, and immersive virtual worlds.

GamesArchitectureFilm & televisionBroadcast & live eventsAnimationAutomotive & transportationSimulation
MoreVirtual productionHuman-machine interfaceExtended reality (XR)More uses
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    Tech Blog

    Virtual Shadow Maps in Fortnite Battle Royale Chapter 4

    Explore how Virtual Shadow Maps combine with the power of Nanite to efficiently render accurate shadows—from close range all the way to the horizon—in Fortnite Battle Royale Chapter 4.
    Bringing Nanite to <em>Fortnite Battle Royale </em>in Chapter 4

    Bringing Nanite to Fortnite Battle Royale in Chapter 4

    Tech Blog
    January 26
    Bringing Nanite to <em>Fortnite Battle Royale </em>in Chapter 4
    Tech Blog

    Bringing Nanite to Fortnite Battle Royale in Chapter 4

    Discover how the new Nanite Programmable Rasterizer in Unreal Engine 5.1 enables you to leverage features like World Position Offset, Pixel Depth Offset, custom UVs, and more—and see the system in action in Fortnite Battle Royale Chapter 4!
    Virtual Assets in Unreal Engine 5.1—smaller, faster data syncs

    Virtual Assets in Unreal Engine 5.1—smaller, faster data syncs

    Tech Blog
    December 12
    Virtual Assets in Unreal Engine 5.1—smaller, faster data syncs
    Tech Blog

    Virtual Assets in Unreal Engine 5.1—smaller, faster data syncs

    Want a way to streamline your game development process with smaller workspaces and faster data syncs? A new feature released with Unreal Engine 5.1 could be just the thing you’re looking for. Explore Virtual Assets in this tech blog.
    Unreal Engine 5 goes all-in on dynamic global illumination with Lumen
    Tech Blog
    May 27

    Unreal Engine 5 goes all-in on dynamic global illumination with Lumen

    Lumen is Unreal Engine 5’s new fully dynamic global illumination and reflections system. Lumen is enabled out of the box, ushering in a new era of dynamic lighting in games where artists can forget about multi-hour lighting builds and designers can create more dynamic worlds.
    Unreal Engine 5 goes all-in on dynamic global illumination with Lumen
    Tech Blog

    Unreal Engine 5 goes all-in on dynamic global illumination with Lumen

    Lumen is Unreal Engine 5’s new fully dynamic global illumination and reflections system. Lumen is enabled out of the box, ushering in a new era of dynamic lighting in games where artists can forget about multi-hour lighting builds and designers can create more dynamic worlds.
    Chaos Scene Queries and Rigid Body Engine in UE5
    Tech Blog
    May 4

    Chaos Scene Queries and Rigid Body Engine in UE5

    With Unreal Engine 5.0, our internal physics engine Chaos ships as the default physics engine. This document will cover the current state of UE 5.0 physics and touch on the ongoing work that will be done for 5.1.
    Chaos Scene Queries and Rigid Body Engine in UE5
    Tech Blog

    Chaos Scene Queries and Rigid Body Engine in UE5

    With Unreal Engine 5.0, our internal physics engine Chaos ships as the default physics engine. This document will cover the current state of UE 5.0 physics and touch on the ongoing work that will be done for 5.1.
    Download an Unreal Engine 5 Early Access game starter kit featuring a small robot
    Tech Blog
    January 19

    Download an Unreal Engine 5 Early Access game starter kit featuring a small robot

    Get stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.
    Download an Unreal Engine 5 Early Access game starter kit featuring a small robot
    Tech Blog

    Download an Unreal Engine 5 Early Access game starter kit featuring a small robot

    Get stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.
    Animating and rigging the robot in <em>Valley of the Ancient</em>

    Animating and rigging the robot in Valley of the Ancient

    Tech Blog
    August 4
    Animating and rigging the robot in <em>Valley of the Ancient</em>
    Tech Blog

    Animating and rigging the robot in Valley of the Ancient

    Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
    Ore Creative explains how to leverage Editor Utility Widgets to stylize your game

    Ore Creative explains how to leverage Editor Utility Widgets to stylize your game

    Tech Blog
    April 30
    Ore Creative explains how to leverage Editor Utility Widgets to stylize your game
    Tech Blog

    Ore Creative explains how to leverage Editor Utility Widgets to stylize your game

    Ira Act 1: Pilgrimage creator Zachary Downer shares his stylization pipeline to create the atmospheric visuals for the upcoming adventure game. 
    Skydance Interactive goes deep on visual haptics and VR physicality in The Walking Dead: Saints & Sinners
    Tech Blog
    April 24

    Skydance Interactive goes deep on visual haptics and VR physicality in The Walking Dead: Saints & Sinners

    Skydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed. 
    Skydance Interactive goes deep on visual haptics and VR physicality in The Walking Dead: Saints & Sinners
    Tech Blog

    Skydance Interactive goes deep on visual haptics and VR physicality in The Walking Dead: Saints & Sinners

    Skydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed. 
    Pushing the boundaries of mobile VR with stunning environments
    Tech Blog
    November 4

    Pushing the boundaries of mobile VR with stunning environments

    Force Field Entertainment Chief Engineer Sander Smid-Merlijn and Principal Technical Artist Ron Kamphuis explain how they push texture resolution and graphical fidelity by building tools that allow them to optimize static environments. 
    Pushing the boundaries of mobile VR with stunning environments
    Tech Blog

    Pushing the boundaries of mobile VR with stunning environments

    Force Field Entertainment Chief Engineer Sander Smid-Merlijn and Principal Technical Artist Ron Kamphuis explain how they push texture resolution and graphical fidelity by building tools that allow them to optimize static environments. 
    Exploring Unreal Engine 4.20’s Mobile Optimizations
    Tech Blog
    August 27

    Exploring Unreal Engine 4.20’s Mobile Optimizations

    Epic’s Director of Engine Development Nick Penwarden and Senior Engineer Pete Sauerbrei took to the livestream to discuss the numerous optimizations, features and stability improvements for mobile platforms.
    Exploring Unreal Engine 4.20’s Mobile Optimizations
    Tech Blog

    Exploring Unreal Engine 4.20’s Mobile Optimizations

    Epic’s Director of Engine Development Nick Penwarden and Senior Engineer Pete Sauerbrei took to the livestream to discuss the numerous optimizations, features and stability improvements for mobile platforms.
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