Auroch Digital Lead Programmer Sam Chester dives into the challenges that went into Dark Future: Blood Red States, which is based on the 1988 Games Workshop title, and details how the studio created compelling AI opponents without sacrificing performance.
AI is evolving at a rapid pace thanks to real-time engines. Discover how Unreal Engine is being used to train and validate AI for real-world applications!
White Paper Games Technical Artist James Burton shows the process used to create the locomotion system of the AI characters in the upcoming game ‘The Occupation’.