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Unreal Engine

The world's most advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Unreal Engine 5FeaturesWhat's newLicensing optionsUnreal Editor for Fortnite
Other ProductsMetaHuman

Framework for creating high-fidelity digital humans in minutes.

Twinmotion

Fast, easy, real-time immersive 3D visualization.

Bridge by Quixel

Your gateway to Megascans and a world of 3D content.

RealityScan

3D scanning app that turns photos into high-fidelity 3D models

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Industry solutions

Unreal Engine enables creators across industries to deliver cutting-edge content, interactive experiences, and immersive virtual worlds.

GamesArchitectureFilm & televisionBroadcast & live eventsAnimationAutomotive & transportationSimulation
MoreVirtual productionHuman-machine interfaceExtended reality (XR)More uses
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Unreal Engine

The world's most advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Unreal Engine 5FeaturesWhat's newLicensing optionsUnreal Editor for Fortnite
Other ProductsMetaHuman

Framework for creating high-fidelity digital humans in minutes.

Twinmotion

Fast, easy, real-time immersive 3D visualization.

Bridge by Quixel

Your gateway to Megascans and a world of 3D content.

RealityScan

3D scanning app that turns photos into high-fidelity 3D models

Solutions
Back
Industry solutions

Unreal Engine enables creators across industries to deliver cutting-edge content, interactive experiences, and immersive virtual worlds.

GamesArchitectureFilm & televisionBroadcast & live eventsAnimationAutomotive & transportationSimulation
MoreVirtual productionHuman-machine interfaceExtended reality (XR)More uses
News & Events
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Learn
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ResourcesCourses & tutorialsDocumentationGuides & white papers
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    • Events
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    Tech Blog

    Environment artist explains how he created near photo-realistic train station using UE5

    3D Artist Lorenzo Drago walks us through how he created the viral digital recreation of Etchū-Daimon Station and shares how he handled creating the day/night scene, camera motion, and animation.
    Unreal Engine 5 goes all-in on dynamic global illumination with Lumen

    Unreal Engine 5 goes all-in on dynamic global illumination with Lumen

    Tech Blog
    May 27
    Unreal Engine 5 goes all-in on dynamic global illumination with Lumen
    Tech Blog

    Unreal Engine 5 goes all-in on dynamic global illumination with Lumen

    Lumen is Unreal Engine 5’s new fully dynamic global illumination and reflections system. Lumen is enabled out of the box, ushering in a new era of dynamic lighting in games where artists can forget about multi-hour lighting builds and designers can create more dynamic worlds.
    Adapting Lyra animation to your UE5 game

    Adapting Lyra animation to your UE5 game

    Tech Blog
    April 26
    Adapting Lyra animation to your UE5 game
    Tech Blog

    Adapting Lyra animation to your UE5 game

    The animation systems in sample game project Lyra showcase how we build games in Unreal Engine 5. This blog post will walk you through the mindset and tools you’ll use to adapt the character animations in Lyra into your own games.
    Download an Unreal Engine 5 Early Access game starter kit featuring a small robot
    Tech Blog
    January 19

    Download an Unreal Engine 5 Early Access game starter kit featuring a small robot

    Get stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.
    Download an Unreal Engine 5 Early Access game starter kit featuring a small robot
    Tech Blog

    Download an Unreal Engine 5 Early Access game starter kit featuring a small robot

    Get stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.
    Animating and rigging the robot in <em>Valley of the Ancient</em>
    Tech Blog
    August 4

    Animating and rigging the robot in Valley of the Ancient

    Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
    Animating and rigging the robot in <em>Valley of the Ancient</em>
    Tech Blog

    Animating and rigging the robot in Valley of the Ancient

    Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
    Sumo Digital shares how it created Spyder’s sophisticated animation systems
    Tech Blog
    July 23

    Sumo Digital shares how it created Spyder’s sophisticated animation systems

    Sumo Digital Senior Programmers Nick Edwards and Andy Chapman walk us through the implementation of the animation and movement systems for Agent 8, the many-legged protagonist of Apple Arcade title Spyder.
    Sumo Digital shares how it created Spyder’s sophisticated animation systems
    Tech Blog

    Sumo Digital shares how it created Spyder’s sophisticated animation systems

    Sumo Digital Senior Programmers Nick Edwards and Andy Chapman walk us through the implementation of the animation and movement systems for Agent 8, the many-legged protagonist of Apple Arcade title Spyder.
    Students from The Animation Workshop develop award-nominated game Burning Daylight

    Students from The Animation Workshop develop award-nominated game Burning Daylight

    Tech Blog
    June 25
    Students from The Animation Workshop develop award-nominated game Burning Daylight
    Tech Blog

    Students from The Animation Workshop develop award-nominated game Burning Daylight

    Former students from The Animation Workshop in Denmark provide an overview of how they created Burning Daylight, which opened up professional game-development careers for them.
    Updates to mobile rendering support in Unreal Engine 4.24 and 4.25

    Updates to mobile rendering support in Unreal Engine 4.24 and 4.25

    Tech Blog
    January 23
    Updates to mobile rendering support in Unreal Engine 4.24 and 4.25
    Tech Blog

    Updates to mobile rendering support in Unreal Engine 4.24 and 4.25

    An update from the Epic Mobile team on the upcoming removal of ES2 and Metal 1.2 in Unreal Engine 4.25, and some tips for continuing to use them in 4.24.
    Exploring SculptrVR’s efficient lighting solution for the Oculus Quest
    Tech Blog
    November 27

    Exploring SculptrVR’s efficient lighting solution for the Oculus Quest

    SculptrVR creator Nathan Rowe shares how he optimized the VR app’s lighting solution for the Oculus Quest. 
    Exploring SculptrVR’s efficient lighting solution for the Oculus Quest
    Tech Blog

    Exploring SculptrVR’s efficient lighting solution for the Oculus Quest

    SculptrVR creator Nathan Rowe shares how he optimized the VR app’s lighting solution for the Oculus Quest. 
    Pushing the boundaries of mobile VR with stunning environments
    Tech Blog
    November 4

    Pushing the boundaries of mobile VR with stunning environments

    Force Field Entertainment Chief Engineer Sander Smid-Merlijn and Principal Technical Artist Ron Kamphuis explain how they push texture resolution and graphical fidelity by building tools that allow them to optimize static environments. 
    Pushing the boundaries of mobile VR with stunning environments
    Tech Blog

    Pushing the boundaries of mobile VR with stunning environments

    Force Field Entertainment Chief Engineer Sander Smid-Merlijn and Principal Technical Artist Ron Kamphuis explain how they push texture resolution and graphical fidelity by building tools that allow them to optimize static environments. 
    Animation Blueprint Setup & Walkthrough Stream Recap
    Tech Blog
    August 31

    Animation Blueprint Setup & Walkthrough Stream Recap

    Whether you’re new to animation or looking for advanced techniques, this series of helpful videos provides you with what you need to know about Animation Blueprints.
    Animation Blueprint Setup & Walkthrough Stream Recap
    Tech Blog

    Animation Blueprint Setup & Walkthrough Stream Recap

    Whether you’re new to animation or looking for advanced techniques, this series of helpful videos provides you with what you need to know about Animation Blueprints.
    Exploring Unreal Engine 4.20’s Mobile Optimizations

    Exploring Unreal Engine 4.20’s Mobile Optimizations

    Tech Blog
    August 27
    Exploring Unreal Engine 4.20’s Mobile Optimizations
    Tech Blog

    Exploring Unreal Engine 4.20’s Mobile Optimizations

    Epic’s Director of Engine Development Nick Penwarden and Senior Engineer Pete Sauerbrei took to the livestream to discuss the numerous optimizations, features and stability improvements for mobile platforms.
    Learn How to Develop High-End Mobile Games with the Action RPG Sample Project

    Learn How to Develop High-End Mobile Games with the Action RPG Sample Project

    Tech Blog
    July 27
    Learn How to Develop High-End Mobile Games with the Action RPG Sample Project
    Tech Blog

    Learn How to Develop High-End Mobile Games with the Action RPG Sample Project

    Action RPG is a third-person hack-and-slash game built from the ground up to help you learn more about how to use UE4 to develop high-end mobile games for Android and iOS.
    Tech Blog

    One Mesh To Rule Them All

    Tech Blog

    One Mesh To Rule Them All

    Epic's Sam Deiter breaks down how Fortnite Battle Royale was modified to run on mobile devices
    One Mesh To Rule Them All
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