3D Artist Lorenzo Drago walks us through how he created the viral digital recreation of Etchū-Daimon Station and shares how he handled creating the day/night scene, camera motion, and animation.
Lumen is Unreal Engine 5’s new fully dynamic global illumination and reflections system. Lumen is enabled out of the box, ushering in a new era of dynamic lighting in games where artists can forget about multi-hour lighting builds and designers can create more dynamic worlds.
The animation systems in sample game project Lyra showcase how we build games in Unreal Engine 5. This blog post will walk you through the mindset and tools you’ll use to adapt the character animations in Lyra into your own games.
Get stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.
Get stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.
Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
Sumo Digital Senior Programmers Nick Edwards and Andy Chapman walk us through the implementation of the animation and movement systems for Agent 8, the many-legged protagonist of Apple Arcade title Spyder.
Sumo Digital Senior Programmers Nick Edwards and Andy Chapman walk us through the implementation of the animation and movement systems for Agent 8, the many-legged protagonist of Apple Arcade title Spyder.
Former students from The Animation Workshop in Denmark provide an overview of how they created Burning Daylight, which opened up professional game-development careers for them.
An update from the Epic Mobile team on the upcoming removal of ES2 and Metal 1.2 in Unreal Engine 4.25, and some tips for continuing to use them in 4.24.
Force Field Entertainment Chief Engineer Sander Smid-Merlijn and Principal Technical Artist Ron Kamphuis explain how they push texture resolution and graphical fidelity by building tools that allow them to optimize static environments.
Force Field Entertainment Chief Engineer Sander Smid-Merlijn and Principal Technical Artist Ron Kamphuis explain how they push texture resolution and graphical fidelity by building tools that allow them to optimize static environments.
Whether you’re new to animation or looking for advanced techniques, this series of helpful videos provides you with what you need to know about Animation Blueprints.
Whether you’re new to animation or looking for advanced techniques, this series of helpful videos provides you with what you need to know about Animation Blueprints.
Epic’s Director of Engine Development Nick Penwarden and Senior Engineer Pete Sauerbrei took to the livestream to discuss the numerous optimizations, features and stability improvements for mobile platforms.
Action RPG is a third-person hack-and-slash game built from the ground up to help you learn more about how to use UE4 to develop high-end mobile games for Android and iOS.