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    • Events
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    Tech Blog
    Broadcast & Live Events

    Vive Studios leverages Unreal Engine to launch KIA augmented-reality livestream

    KIA Motors launched its new Carnival car model during its "Carnival on AR" livestream with the help of Unreal Engine powering the photorealistic augmented-reality tech. Learn how Vive Studios visualized a photoreal vehicle to produce the impressive event.
    Choosing a performance capture system for real-time mocap

    Choosing a performance capture system for real-time mocap

    Tech Blog
    Broadcast & Live Events
    January 29
    Choosing a performance capture system for real-time mocap
    Tech Blog
    Broadcast & Live Events

    Choosing a performance capture system for real-time mocap

    Real-time performance capture can transfer an actor’s entire performance to a digital character on the fly. Get an understanding of how these systems work, and which one is right for you, in our new white paper “Choosing a real-time performance capture system.”
     Explore nDisplay technology: limitless scaling of real-time content

    Explore nDisplay technology: limitless scaling of real-time content

    Tech Blog
    Broadcast & Live Events
    December 2
     Explore nDisplay technology: limitless scaling of real-time content
    Tech Blog
    Broadcast & Live Events

    Explore nDisplay technology: limitless scaling of real-time content

    More and more industries are using multiple large displays to immerse participants in a real-time environment. In this new white paper, learn how nDisplay technology was developed to meet the need for real-time rendering distribution and network management for scaled displays. 
    From blockout to launch - a behind the scenes look at Kine's level design

    From blockout to launch - a behind the scenes look at Kine's level design

    Tech Blog
    Kine
    October 16
    From blockout to launch - a behind the scenes look at Kine's level design
    Tech Blog
    Kine

    From blockout to launch - a behind the scenes look at Kine's level design

    To celebrate #Blocktober, solo developer Gwen Frey shares her process for designing 3D puzzle game Kine from scratch using Unreal Engine.
    IKINEMA and Unreal Engine empower Globo’s live AR World Cup heroes

    IKINEMA and Unreal Engine empower Globo’s live AR World Cup heroes

    Tech Blog
    Broadcast & Live Events
    October 18
    IKINEMA and Unreal Engine empower Globo’s live AR World Cup heroes
    Tech Blog
    Broadcast & Live Events

    IKINEMA and Unreal Engine empower Globo’s live AR World Cup heroes

    TV Globo leveraged IKINEMA’s LiveAction technology and Unreal Engine to achieve a first-ever live broadcast of dynamic 3D animated football heroes viewed through AR lenses.
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