Find out how Flying Wild Hog used Unreal Engine to create a fun samurai action game that emulates the art style of classic Akira Kurosawa movies. From complex camera moves to time-reversed FX, Trek to Yomi was no ordinary project.
Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
Niagara was built from the ground up to be a super-flexible editor that features a modular approach to designing particle effects. With it, artists have total control over particle simulation and particle rendering.