A SCAD student has options, and they use them to work everywhere from Blizzard to Gulfstream Aerospace. Find out a little bit more about their training, as we journey into one of the 3D world's most respected universities.
One teacher’s love of real-time technology has become a fountain of inspiration for his high school students, who are now building games, exploring virtual production, and creating VR pinball machines in Unreal Engine.
When educator Eric T. Elder was looking into designing a video game pathway for an inner-city school district, an Epic MegaGrant enabled him to set up the area’s first Unreal Bootcamp to teach real-time skills in Unreal Engine.
Shaun Foster is associate professor at the Rochester Institute of Technology (RIT) School of Design. With the help of an Epic MegaGrant, Foster has launched a new Cinematography and Previsualization course and a new dynamic 16-week course for educators on the edX platform.
To prepare students for real-world jobs, The DAVE school operates like a real studio environment. Using Unreal Engine, students of both visual effects and game development follow industry-based pipelines for virtual production.
When Professor of Architecture David Beach introduced Twinmotion to his classes, his students gained a creative sandbox—finding new ways to explore, evolve, and present their designs, and increasing their attractiveness to potential employers in the process.
Cornell University is working with Kohn Pedersen Fox, FXCollaborative, Esri, and Epic Games to develop a new collaborative real-time design solution that will change the way the next generation of architects and designers approach urban design and planning.