At Breda University of Applied Sciences, reaching graduation doesn’t require passing any exams. With test-free teaching and an ultra-flexible practical curriculum, the university is redefining what it means to become a professional in the gaming industry.
A SCAD student has options, and they use them to work everywhere from Blizzard to Gulfstream Aerospace. Find out a little bit more about their training, as we journey into one of the 3D world's most respected universities.
Fortnite players can now dress in stunning digital versions of Balenciaga silhouettes. Find out how the pioneering fashion house has created a mind-bending, world-blending transmedia experience, reusing those same Fortnite character models for real-world 3D billboards, traditional promo materials, and more.
With the finish line just weeks away, real-time technology came to the rescue and enabled REALTIME to deliver two and a half hours of additional cinematic cutscenes in record time on Codemasters’ new F1 2021 game.
As the Ferrari 296 GTB becomes the first real-life, drivable car in Fortnite, we look at how Ferrari’s early adoption of real-time technology paved the way for this achievement—and why it makes the brand perfectly poised to capitalize on the Metaverse.
Can real-time tools level the playing field for DIY creators? For the folks at Rooster Teeth, they cockadoodle-doo. Find out how the fan-driven entertainment company uses Unreal Engine to deliver a whole range of animation styles from Red vs. Blue to new show Neon Konbini.
Before releasing Unreal Engine 5 Early Access to developers, we created a high-quality sample project, Valley of the Ancient, to test it out. To really push the limits, it included a 50-million-polygon character, courtesy of Aaron Sims Creative, which was animated entirely in engine.
When French fashion label Balenciaga wanted to create a video game to showcase its Fall 2021 collection, it turned to Dimension Studios and Streamline Media Group to put together Afterworld: The Age of Tomorrow. The result is a glimpse at the fashion industry’s future in the Metaverse.
The visionary director teamed up with Director and Executive Producer Jake Rowell and Executive Producer Neville Spiteri—who’d previously worked together on the award-winning VR ocean experience theBlu at Wevr—to produce an experimental fantasy adventure VR game with character connections at its core.
What does it take to found your own viable indie game development studio? Gwen Frey shares the highs and lows she encountered on her journey to hard-won solo success with Kine and now Lab Rat at Chump Squad, and talks about the importance of loving what you do.
Art director Andrew has always loved nature and replicating it digitally. But recreating his childhood surroundings and memories of time spent with his much-loved family has had a special importance. Here, he tells us why he poured his nostalgia into a stunning real-time short film, rendered entirely in Unreal Engine.
When educator Eric T. Elder was looking into designing a video game pathway for an inner-city school district, an Epic MegaGrant enabled him to set up the area’s first Unreal Bootcamp to teach real-time skills in Unreal Engine.
When asked to create a short brand film for Epic Games, artist and director FILFURY and his team at The Mill dove right into Unreal Engine. Here, we go behind the scenes to see some of the effects being created.