Author and illustrator William Joyce has long been known for his whimsical stories. When DNEG Animation set out to bring Joyce’s animated tale to the screen as a short film, they put Unreal Engine through its paces in a real-time pipeline.
What’s blue and lives in Xanadu? Cory Strassburger’s alter ego, Blu! Blu is busy building his empire in the Metaverse and documenting the process on YouTube, thanks to Unreal Engine, MetaHuman Creator, some amazing performance capture tech, and Cory’s very, very vivid imagination.
When the Carolina Panthers were looking for a new way to wow fans, they enlisted the help of The Famous Group to create a mixed reality spectacle. Find out how Unreal Engine was used to kick off the start of the NFL season with a roar.
When BRON Digital set out to produce animated series Fables, they set up Unreal Engine as the production hub for their globe-spanning team. A versatile CG set, easy-to-use tools, and fast turnaround on ideas are just a few of the ways Unreal Engine led to a speedy, iterative, and creative workflow for episodic animation.
Created in just six weeks with Unreal Engine 5 Early Access, MetaHuman Creator, and a small team of artists, THE EYE: CALANTHEK is an enigmatic and suspenseful short film by Aaron Sims Creative. The alien character from the film is now available for free download.
Could Van Helsing win a battle against Dracula and The Bride of Frankenstein? Find out in this behind-the-scenes look at We Will Be Monsters, an original animated mini-series, presented by Universal Pictures and Fortnite with the help of MetaHuman Creator and Unreal Engine.
In a bid to inspire and educate artists, Mold3D Studio is sharing its decades of experience in the industry by creating a sample project for animated content. With a distinctive style that’s a hybrid of anime and realism, Slay is rendered entirely in Unreal Engine.
Creating an animated short film in less than three months with a very small team while working from home is no mean feat. But that’s exactly what one Cornish studio has achieved. Adapted from wordless children’s book Wylder, the film is rendered entirely as final pixels in Unreal Engine.
Can real-time tools level the playing field for DIY creators? For the folks at Rooster Teeth, they cockadoodle-doo. Find out how the fan-driven entertainment company uses Unreal Engine to deliver a whole range of animation styles from Red vs. Blue to new show Neon Konbini.
Before releasing Unreal Engine 5 Early Access to developers, we created a high-quality sample project, Valley of the Ancient, to test it out. To really push the limits, it included a 50-million-polygon character, courtesy of Aaron Sims Creative, which was animated entirely in engine.
The company that created Fraggle Rock, The Dark Crystal, and Sid the Science Kid has been delivering performance-driven family entertainment for over 60 years. When they brought Unreal Engine into the mix, they were able to take real-time digital puppetry to final output, live on set.
Toei Animation wanted to know if game engine technology could be used to create traditional-style animation for anime series Healin' Good PreCure, enlisting Guild Studio to help find out. The workflow they discovered is both fast and flexible—and matches traditional animation on quality.
From over 1,800 applicants to the Unreal Engine Short Film Challenge Australia, we narrowed it down to just 16 finalists, whose work shows a wonderful diversity and a wealth of talent in real-time filmmaking. Here, we chat with some of the entrants and reveal who walked away with the prize.
We talk to the creators of the stunning real-time short film that showcases Unreal Engine’s Hair Rendering and Simulation system, which is production-ready in 4.26. Plus, you can download the entire scene as a free sample project to use for learning, experimentation, or even to create the next episode in their adventures!
Filmmaker HaZ Dulull has no shortage of ideas. And now, using virtual production techniques in Unreal Engine, he can bring these concepts to the screen faster than ever. Watch the spotlight video to learn how HaZ condenses the production process while maximizing creativity.
Virtual reality can greatly reduce the cost of training on new defense systems. Torch Technologies, a longtime DoD contractor, built a core system based on Unreal Engine, one that can adapt to virtually any field from military simulation to medical training.