How do you recreate the charm of Ultra Fight’s low-fi monster fights using fast and modern real-time workflows? Find out how Studio Bros leveraged Unreal Engine to shoot the sequences and put a 2022 twist on the quirky 70s series.
When six friends spent their childhoods playing in a treehouse together, little did they know that they’d later set up their own company and become filmmakers. Rendered entirely in Unreal Engine, with characters generated with MetaHuman Creator, The Well is their first foray into fully CG animated production.
What’s blue and lives in Xanadu? Cory Strassburger’s alter ego, Blu! Blu is busy building his empire in the Metaverse and documenting the process on YouTube, thanks to Unreal Engine, MetaHuman Creator, some amazing performance capture tech, and Cory’s very, very vivid imagination.
With the finish line just weeks away, real-time technology came to the rescue and enabled REALTIME to deliver two and a half hours of additional cinematic cutscenes in record time on Codemasters’ new F1 2021 game.
The company that created Fraggle Rock, The Dark Crystal, and Sid the Science Kid has been delivering performance-driven family entertainment for over 60 years. When they brought Unreal Engine into the mix, they were able to take real-time digital puppetry to final output, live on set.
Can readily available technology be combined to create award-winning real-time mocap experiences? Find out how one small studio on a limited budget walked away with first place at SIGGRAPH 2018 Real-Time Live!