Developed by Japanese studio historia Inc., The Market of Light is one of the first playable UE5 tech demos that leverages next-generation tools like Lumen, Nanite, Niagara, and more.
Releasing on next-gen consoles, People Can Fly’s Creative Director Bartek Kmita explains how the highly-anticipated shooter offers in-depth customization options, a dynamic difficulty system, and a large, dangerous, and detailed world.
Developer Drifter shares how it executed on Lies Beneath comic-book visuals and designed the VR horror game’s environments, weapons, enemies, and more.
Developer Drifter shares how it executed on Lies Beneath comic-book visuals and designed the VR horror game’s environments, weapons, enemies, and more.
nDreams Game Director Lewis Brundish and Technical Director Grant Bolton talk about how they developed a stealth VR shooter that takes place entirely from a kayak.
nDreams Game Director Lewis Brundish and Technical Director Grant Bolton talk about how they developed a stealth VR shooter that takes place entirely from a kayak.
YAGER Creative Director Torkel Forner and Executive Producer Jonathan Lindsay share their inspirations behind The Cycle and detail the Unreal Engine tools that helped make the unique game possible.
We catch up with the game’s author to find out more about this narrative-driven experience that leverages Unreal Engine 4 to tackle the topic of Transhumanism.