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    Interview
    Frogwares

    Frogwares explains how The Sinking City helped shape Sherlock Holmes Chapter One

    Inside Frogwares’ latest Sherlock Holmes adventure and the two-decade journey to its creation
    How Korean production company Westworld used virtual production in acclaimed Netflix series <em>Sweet Home</em>

    How Korean production company Westworld used virtual production in acclaimed Netflix series Sweet Home

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    Film & Television
    May 18
    How Korean production company Westworld used virtual production in acclaimed Netflix series <em>Sweet Home</em>
    Interview
    Film & Television

    How Korean production company Westworld used virtual production in acclaimed Netflix series Sweet Home

    Westworld is the first company in Korea to combine Ncam, real-time tracking, and motion capture within Unreal Engine for pre-production.
    Emotional documentary explores new compassionate possibilities of VR

    Emotional documentary explores new compassionate possibilities of VR

    Interview
    Film & Television
    April 30
    Emotional documentary explores new compassionate possibilities of VR
    Interview
    Film & Television

    Emotional documentary explores new compassionate possibilities of VR

    Learn how Korean broadcasting station MBC and Vive Studios leveraged Unreal Engine to create a special VR experience based on a mother’s memories.
    Frogwares embraces new tech to design open-world thriller The Sinking City
    Interview
    Frogwares
    October 2

    Frogwares embraces new tech to design open-world thriller The Sinking City

    New Lovecraftian tale incorporates a unique set of tools within Unreal Engine.
    Frogwares embraces new tech to design open-world thriller The Sinking City
    Interview
    Frogwares

    Frogwares embraces new tech to design open-world thriller The Sinking City

    New Lovecraftian tale incorporates a unique set of tools within Unreal Engine.
    Instructor designs Motion Capture Classroom using Unreal Engine 4
    Interview
    Film & Television
    September 26

    Instructor designs Motion Capture Classroom using Unreal Engine 4

    We catch up with Deepak Chetty - a full-time teacher at University of Texas at Austin in the Radio/Television/Film (RTF) department to learn more about a motion capture studio class that uses Unreal Engine 4 to educate and inspire students.
    Instructor designs Motion Capture Classroom using Unreal Engine 4
    Interview
    Film & Television

    Instructor designs Motion Capture Classroom using Unreal Engine 4

    We catch up with Deepak Chetty - a full-time teacher at University of Texas at Austin in the Radio/Television/Film (RTF) department to learn more about a motion capture studio class that uses Unreal Engine 4 to educate and inspire students.
    Unreal Engine powers VR interviews with the Teenage Mutant Ninja Turtles at Comic-Con 2018
    Interview
    Film & Television
    July 30

    Unreal Engine powers VR interviews with the Teenage Mutant Ninja Turtles at Comic-Con 2018

    Find out how users stepped inside the world of the Teenage Mutant Ninja Turtles to conduct a live interview with the cast of ‘Rise of the Teenage Mutant Ninja Turtles’ in virtual reality.
    Unreal Engine powers VR interviews with the Teenage Mutant Ninja Turtles at Comic-Con 2018
    Interview
    Film & Television

    Unreal Engine powers VR interviews with the Teenage Mutant Ninja Turtles at Comic-Con 2018

    Find out how users stepped inside the world of the Teenage Mutant Ninja Turtles to conduct a live interview with the cast of ‘Rise of the Teenage Mutant Ninja Turtles’ in virtual reality.
    How Unreal Engine helped HBO and REWIND create a perfect VR recreation of the Hacker Hostel from Silicon Valley

    How Unreal Engine helped HBO and REWIND create a perfect VR recreation of the Hacker Hostel from Silicon Valley

    Interview
    Film & Television
    April 3
    How Unreal Engine helped HBO and REWIND create a perfect VR recreation of the Hacker Hostel from Silicon Valley
    Interview
    Film & Television

    How Unreal Engine helped HBO and REWIND create a perfect VR recreation of the Hacker Hostel from Silicon Valley

    Made with Unreal Engine, Silicon Valley: Inside the Hacker Hostel is a real-time VR experience for the HTC Vive, taking fans into the home where the show’s main characters live and work.
    Visually stunning animated feature ‘Allahyar and the Legend of Markhor’ is the first produced entirely in Unreal Engine

    Visually stunning animated feature ‘Allahyar and the Legend of Markhor’ is the first produced entirely in Unreal Engine

    Interview
    Film & Television
    February 13
    Visually stunning animated feature ‘Allahyar and the Legend of Markhor’ is the first produced entirely in Unreal Engine
    Interview
    Film & Television

    Visually stunning animated feature ‘Allahyar and the Legend of Markhor’ is the first produced entirely in Unreal Engine

    We interviewed 3rd World Studios Head of Production Usman Iqbal to find out what it took to produce the first animated feature film to be rendered entirely in a game engine.
    Interview
    Frogwares

    Discover how Frogwares' 'City Generator' is saving valuable time during development of 'The Sinking City'

    Interview
    Frogwares

    Discover how Frogwares' 'City Generator' is saving valuable time during development of 'The Sinking City'

    As with any open world game, one of the main challenges is to create a world that doesn’t get boring - both from a gameplay and visual point of view. Today, we want to talk to you about a solution that we created in Unreal Engine 4 that will help us with the latter.
    Discover how Frogwares' 'City Generator' is saving valuable time during development of 'The Sinking City'
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