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    Frogwares explains how The Sinking City helped shape Sherlock Holmes Chapter One

    Inside Frogwares’ latest Sherlock Holmes adventure and the two-decade journey to its creation
    Frogwares embraces new tech to design open-world thriller The Sinking City

    Frogwares embraces new tech to design open-world thriller The Sinking City

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    October 2
    Frogwares embraces new tech to design open-world thriller The Sinking City
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    Frogwares

    Frogwares embraces new tech to design open-world thriller The Sinking City

    New Lovecraftian tale incorporates a unique set of tools within Unreal Engine.
    Discover how Frogwares' 'City Generator' is saving valuable time during development of 'The Sinking City'

    Discover how Frogwares' 'City Generator' is saving valuable time during development of 'The Sinking City'

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    Frogwares
    November 14
    Discover how Frogwares' 'City Generator' is saving valuable time during development of 'The Sinking City'
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    Frogwares

    Discover how Frogwares' 'City Generator' is saving valuable time during development of 'The Sinking City'

    As with any open world game, one of the main challenges is to create a world that doesn’t get boring - both from a gameplay and visual point of view. Today, we want to talk to you about a solution that we created in Unreal Engine 4 that will help us with the latter.
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