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Unreal Engine

The world's most advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Unreal Engine 5FeaturesWhat's newLicensing optionsUnreal Editor for Fortnite
Other ProductsMetaHuman

Framework for creating high-fidelity digital humans in minutes.

Twinmotion

Fast, easy, real-time immersive 3D visualization.

Bridge by Quixel

Your gateway to Megascans and a world of 3D content.

RealityScan

3D scanning app that turns photos into high-fidelity 3D models

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Unreal Engine enables creators across industries to deliver cutting-edge content, interactive experiences, and immersive virtual worlds.

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Unreal Engine

The world's most advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Unreal Engine 5FeaturesWhat's newLicensing optionsUnreal Editor for Fortnite
Other ProductsMetaHuman

Framework for creating high-fidelity digital humans in minutes.

Twinmotion

Fast, easy, real-time immersive 3D visualization.

Bridge by Quixel

Your gateway to Megascans and a world of 3D content.

RealityScan

3D scanning app that turns photos into high-fidelity 3D models

Solutions
Back
Industry solutions

Unreal Engine enables creators across industries to deliver cutting-edge content, interactive experiences, and immersive virtual worlds.

GamesArchitectureFilm & televisionBroadcast & live eventsAnimationAutomotive & transportationSimulation
MoreVirtual productionHuman-machine interfaceExtended reality (XR)More uses
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    Interview

    Devil's Hunt leveraged Blueprints and source-code access to turn a fantasy novel into a game

    Originally prototyped using a different engine, Devil's Hunt found success after switching to Unreal. 
    Frogwares embraces new tech to design open-world thriller The Sinking City

    Frogwares embraces new tech to design open-world thriller The Sinking City

    Interview
    October 2
    Frogwares embraces new tech to design open-world thriller The Sinking City
    Interview

    Frogwares embraces new tech to design open-world thriller The Sinking City

    New Lovecraftian tale incorporates a unique set of tools within Unreal Engine.
    Solo dev creates breathtaking 2D puzzler Koral with the help of the UE4 Marketplace

    Solo dev creates breathtaking 2D puzzler Koral with the help of the UE4 Marketplace

    Interview
    September 27
    Solo dev creates breathtaking 2D puzzler Koral with the help of the UE4 Marketplace
    Interview

    Solo dev creates breathtaking 2D puzzler Koral with the help of the UE4 Marketplace

    Find out how Carlos Coronado developed 2D ocean-themed puzzle side-scroller Koral while out at sea on a boat.
    Panache Digital Games talks about creating ambitious epic Ancestors: The Humankind Odyssey
    Interview
    August 26

    Panache Digital Games talks about creating ambitious epic Ancestors: The Humankind Odyssey

    Highly ambitious open-world game Ancestors: The Humankind Odyssey, which tracks the evolution of human history across eight million years, comes from the creative director who worked on Prince of Persia: The Sands of Time and several Assassin’s Creed games.  
    Panache Digital Games talks about creating ambitious epic Ancestors: The Humankind Odyssey
    Interview

    Panache Digital Games talks about creating ambitious epic Ancestors: The Humankind Odyssey

    Highly ambitious open-world game Ancestors: The Humankind Odyssey, which tracks the evolution of human history across eight million years, comes from the creative director who worked on Prince of Persia: The Sands of Time and several Assassin’s Creed games.  
    Solo dev Gwen Frey explains how she developed puzzle game Kine using only Blueprints
    Interview
    August 20

    Solo dev Gwen Frey explains how she developed puzzle game Kine using only Blueprints

    With virtually no coding experience, solo developer Gwen Frey explains how she’s building puzzle game Kine completely in Blueprints and discusses lessons learned from the process. 
    Solo dev Gwen Frey explains how she developed puzzle game Kine using only Blueprints
    Interview

    Solo dev Gwen Frey explains how she developed puzzle game Kine using only Blueprints

    With virtually no coding experience, solo developer Gwen Frey explains how she’s building puzzle game Kine completely in Blueprints and discusses lessons learned from the process. 
    Shifting Tides creates a stunning world for puzzle game The Sojourn
    Interview
    July 25

    Shifting Tides creates a stunning world for puzzle game The Sojourn

    Find out how the developer created a world full of mystery, metaphors, and puzzles with wondrous detail using UE4.
    Shifting Tides creates a stunning world for puzzle game The Sojourn
    Interview

    Shifting Tides creates a stunning world for puzzle game The Sojourn

    Find out how the developer created a world full of mystery, metaphors, and puzzles with wondrous detail using UE4.
    Travis Strikes Again represents a love letter to modern indie games

    Travis Strikes Again represents a love letter to modern indie games

    Interview
    July 18
    Travis Strikes Again represents a love letter to modern indie games
    Interview

    Travis Strikes Again represents a love letter to modern indie games

    Suda51 explains how Travis Strikes Again: No More Heroes was designed to be more of an indie game and explains how his current mood might reflect a game's story. 
    Developer Donkey Crew is braving new ground with nomadic survival MMO Last Oasis

    Developer Donkey Crew is braving new ground with nomadic survival MMO Last Oasis

    Interview
    July 11
    Developer Donkey Crew is braving new ground with nomadic survival MMO Last Oasis
    Interview

    Developer Donkey Crew is braving new ground with nomadic survival MMO Last Oasis

    Donkey Crew explains how they came up with the nomadic survival MMO concept, and discusses how they came up with such a unique setting for Last Oasis.
    Armed with charm, HYPERCHARGE: Unboxed creates a compelling co-op shooter experience
    Interview
    July 3

    Armed with charm, HYPERCHARGE: Unboxed creates a compelling co-op shooter experience

    Developer Digital Cybercherries talks about how they relaunched the co-op tower defense shooter into Early Access 2.0 to feature new weapons, enemies, and more. 
    Armed with charm, HYPERCHARGE: Unboxed creates a compelling co-op shooter experience
    Interview

    Armed with charm, HYPERCHARGE: Unboxed creates a compelling co-op shooter experience

    Developer Digital Cybercherries talks about how they relaunched the co-op tower defense shooter into Early Access 2.0 to feature new weapons, enemies, and more. 
    Contractors pushes VR shooters forward with amazing graphics and polished gunplay
    Interview
    June 10

    Contractors pushes VR shooters forward with amazing graphics and polished gunplay

    Caveman Studios shares how they achieved Contractor’s high-quality graphics while keeping VR performance in check. 
    Contractors pushes VR shooters forward with amazing graphics and polished gunplay
    Interview

    Contractors pushes VR shooters forward with amazing graphics and polished gunplay

    Caveman Studios shares how they achieved Contractor’s high-quality graphics while keeping VR performance in check. 
    Splitgate: Arena Warfare infuses elements of Halo and Portal to create a new breed of FPS
    Interview
    May 29

    Splitgate: Arena Warfare infuses elements of Halo and Portal to create a new breed of FPS

    1047 Games aims to bring back the glory days of arena shooters with a modern twist.
    Splitgate: Arena Warfare infuses elements of Halo and Portal to create a new breed of FPS
    Interview

    Splitgate: Arena Warfare infuses elements of Halo and Portal to create a new breed of FPS

    1047 Games aims to bring back the glory days of arena shooters with a modern twist.
    Three Fields Entertainment explains how they evolved the Burnout arcade racing formula with Dangerous Driving

    Three Fields Entertainment explains how they evolved the Burnout arcade racing formula with Dangerous Driving

    Interview
    April 22
    Three Fields Entertainment explains how they evolved the Burnout arcade racing formula with Dangerous Driving
    Interview

    Three Fields Entertainment explains how they evolved the Burnout arcade racing formula with Dangerous Driving

    Technical Director Phil Maguire discusses how they were able to develop one of the most ambitious modern arcade racing games with only seven people within seven months. 
    How a trio of developers elegantly blended multiple genres to create first-person shooter/ship builder Genesis Alpha One

    How a trio of developers elegantly blended multiple genres to create first-person shooter/ship builder Genesis Alpha One

    Interview
    April 12
    How a trio of developers elegantly blended multiple genres to create first-person shooter/ship builder Genesis Alpha One
    Interview

    How a trio of developers elegantly blended multiple genres to create first-person shooter/ship builder Genesis Alpha One

    Genesis Alpha One is an ambitious game that combines first-person shooting, ship management, and space exploration. It's more impressive when you consider that it was predominantly made by three developers.
    How Uppercut Games intelligently leveraged procedural level generation and handled optimization to develop City of Brass
    Interview
    April 4

    How Uppercut Games intelligently leveraged procedural level generation and handled optimization to develop City of Brass

    Uppercut Games explains how they infused traps into procedurally generated levels and discuss how they elegantly ported their first-person roguelite game to the Nintendo Switch.
    How Uppercut Games intelligently leveraged procedural level generation and handled optimization to develop City of Brass
    Interview

    How Uppercut Games intelligently leveraged procedural level generation and handled optimization to develop City of Brass

    Uppercut Games explains how they infused traps into procedurally generated levels and discuss how they elegantly ported their first-person roguelite game to the Nintendo Switch.
    Exploring A Fisherman’s Tale - One of VR’s most polished, mind-bending puzzle games
    Interview
    March 15

    Exploring A Fisherman’s Tale - One of VR’s most polished, mind-bending puzzle games

    Innerspace VR talks about how they were able to leverage virtual reality to create a unique experience where players team up with themselves to solve multi-dimensional puzzles. 
    Exploring A Fisherman’s Tale - One of VR’s most polished, mind-bending puzzle games
    Interview

    Exploring A Fisherman’s Tale - One of VR’s most polished, mind-bending puzzle games

    Innerspace VR talks about how they were able to leverage virtual reality to create a unique experience where players team up with themselves to solve multi-dimensional puzzles. 
    Making realistic repairs in the race car mechanic simulator Wrench
    Interview
    March 6

    Making realistic repairs in the race car mechanic simulator Wrench

    We chat with developer Missing Digit to find out how Wrench demystifies cars and teaches applicable skills that people can use to maintain and repair their own vehicles.
    Making realistic repairs in the race car mechanic simulator Wrench
    Interview

    Making realistic repairs in the race car mechanic simulator Wrench

    We chat with developer Missing Digit to find out how Wrench demystifies cars and teaches applicable skills that people can use to maintain and repair their own vehicles.
    Interview

    Omen of Sorrow proves that a small indie developer can make a well-respected, competitive fighting game

    Interview

    Omen of Sorrow proves that a small indie developer can make a well-respected, competitive fighting game

    Inspired by classical-horror fantasies and featuring characters like Dracula and Frankenstein’s monster, Omen of Sorrow is a fighting game that’s designed to be heavily skill-based. 
    Omen of Sorrow proves that a small indie developer can make a well-respected, competitive fighting game
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