Highly ambitious open-world game Ancestors: The Humankind Odyssey, which tracks the evolution of human history across eight million years, comes from the creative director who worked on Prince of Persia: The Sands of Time and several Assassin’s Creed games.
Highly ambitious open-world game Ancestors: The Humankind Odyssey, which tracks the evolution of human history across eight million years, comes from the creative director who worked on Prince of Persia: The Sands of Time and several Assassin’s Creed games.
With virtually no coding experience, solo developer Gwen Frey explains how she’s building puzzle game Kine completely in Blueprints and discusses lessons learned from the process.
With virtually no coding experience, solo developer Gwen Frey explains how she’s building puzzle game Kine completely in Blueprints and discusses lessons learned from the process.
Suda51 explains how Travis Strikes Again: No More Heroes was designed to be more of an indie game and explains how his current mood might reflect a game's story.
Developer Digital Cybercherries talks about how they relaunched the co-op tower defense shooter into Early Access 2.0 to feature new weapons, enemies, and more.
Developer Digital Cybercherries talks about how they relaunched the co-op tower defense shooter into Early Access 2.0 to feature new weapons, enemies, and more.
Technical Director Phil Maguire discusses how they were able to develop one of the most ambitious modern arcade racing games with only seven people within seven months.
Genesis Alpha One is an ambitious game that combines first-person shooting, ship management, and space exploration. It's more impressive when you consider that it was predominantly made by three developers.
Uppercut Games explains how they infused traps into procedurally generated levels and discuss how they elegantly ported their first-person roguelite game to the Nintendo Switch.
Uppercut Games explains how they infused traps into procedurally generated levels and discuss how they elegantly ported their first-person roguelite game to the Nintendo Switch.
Innerspace VR talks about how they were able to leverage virtual reality to create a unique experience where players team up with themselves to solve multi-dimensional puzzles.
Innerspace VR talks about how they were able to leverage virtual reality to create a unique experience where players team up with themselves to solve multi-dimensional puzzles.
We chat with developer Missing Digit to find out how Wrench demystifies cars and teaches applicable skills that people can use to maintain and repair their own vehicles.
We chat with developer Missing Digit to find out how Wrench demystifies cars and teaches applicable skills that people can use to maintain and repair their own vehicles.
Inspired by classical-horror fantasies and featuring characters like Dracula and Frankenstein’s monster, Omen of Sorrow is a fighting game that’s designed to be heavily skill-based.