Discover how the talented team at Leviathan leveraged Unreal Engine 4 to deliver a truly immersive historical experience.
Discover how the talented team at Leviathan leveraged Unreal Engine 4 to deliver a truly immersive historical experience.
Stephen Trimble of South West College chronicles the development and implementation of an Unreal Engine project that is bringing education and industry together in the U.K.
Based in the sunny Australian city of Sydney, Rotor Studios are a full service production house, incorporating a CGI studio and software development company. They have been working closely with Toyota Motor Corporation of Australia (TMCA) to develop and deploy Toyota Showroom 360, an advanced real-time vehicle configurator, in order to enhance the Toyota customer experience.
“NASA is always interested in integrating cutting edge technology into our systems. At a fundamental level, training our astronauts to explore space is a lot like a game. We immerse the user in a fabricated, 3-dimensional environment and have them complete objectives under various constraints. A game engine like Unreal Engine contains many elements to facilitate meeting our training goals.” - Mathew Noyes, NASA Software Engineer.
“NASA is always interested in integrating cutting edge technology into our systems. At a fundamental level, training our astronauts to explore space is a lot like a game. We immerse the user in a fabricated, 3-dimensional environment and have them complete objectives under various constraints. A game engine like Unreal Engine contains many elements to facilitate meeting our training goals.” - Mathew Noyes, NASA Software Engineer.
Lexus fulfilled the world's Back to the Future dreams in 2015 by creating the first real-life hoverboard, but the next step was bringing the ride to the public with a bit of help from the team at The Mill and the power of Unreal Engine 4.
Lexus fulfilled the world's Back to the Future dreams in 2015 by creating the first real-life hoverboard, but the next step was bringing the ride to the public with a bit of help from the team at The Mill and the power of Unreal Engine 4.
NASA is already planning the first manned space landing on Mars in the 2030s. But thanks to Epic Games’ Unreal Engine 4, anyone who owns a virtual reality headset will be able to explore the Red Planet in 2016.
NASA is already planning the first manned space landing on Mars in the 2030s. But thanks to Epic Games’ Unreal Engine 4, anyone who owns a virtual reality headset will be able to explore the Red Planet in 2016.
Unreal Engine 4 is already well established as a powerful tool for game developers, but one talented French artist is proving that we’re just beginning to test the engine’s limits. Known only as Koola, this creative mind has made it his mission to deliver hyper-realistic real-time architectural visualizations using Unreal Engine 4.