From a cinematic post-apocalyptic cityscape to complex levitation effects and fire-breathing dance routines, virtual production and old-fashioned filmmaking techniques took the music video for Jackson Wang’s single Cruel to new heights.
Just a couple of years ago, virtual production was—for the most part—only for those intrepid filmmakers and creators living right on the bleeding edge. Today, it’s taking the industry by storm. This month, we’re sharing a host of new content, resources, and events. Join us!
Try something new and join the community in testing your skills in our latest Unreal Challenge: Spellar Performance, focusing on all things VFX. Get involved for your chance to win cash, software licenses, swag, and more!
Aerial combat has been a big draw since the days of Howard Hughes. Learn how Viga Entertainment Technology applied Unreal Engine to the aerial sequences of the Disney+ Hotstar series Shoorveer, becoming one of the first TV productions to use it in India.
To recreate outer space and the Moon for the Korean Netflix series, The Silent Sea, Westworld leveraged the power of Unreal Engine’s in-camera VFX (ICVFX) technology.
Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset, part of the extensive suite of virtual production tools in Unreal Engine 4.27. To put each of the tools new through their paces, they created a short test piece to mimic a production workflow.
Stormind Games discusses the development process behind the upcoming Batora: Lost Haven, spoke about creating picturesque environments and VFX for the game, and explained what receiving an Epic MegaGrant meant.
Stormind Games discusses the development process behind the upcoming Batora: Lost Haven, spoke about creating picturesque environments and VFX for the game, and explained what receiving an Epic MegaGrant meant.
In this month’s free Unreal Online Learning courses, you’ll explore the basics of in-camera VFX, learn how to bring a cinematic quality to your work, discover tips for building advanced environments, and much more.
In this month’s free Unreal Online Learning courses, you’ll explore the basics of in-camera VFX, learn how to bring a cinematic quality to your work, discover tips for building advanced environments, and much more.
Creators across all industries have something to celebrate with this release: In‑camera VFX goes next-level with a slew of efficiency, quality, and ease-of-use improvements, while other highlights include path tracing for stunning final images, out-of-the-box access to Oodle and Bink, production-ready Pixel Streaming, and much more.
Creators across all industries have something to celebrate with this release: In‑camera VFX goes next-level with a slew of efficiency, quality, and ease-of-use improvements, while other highlights include path tracing for stunning final images, out-of-the-box access to Oodle and Bink, production-ready Pixel Streaming, and much more.
In a bid to inspire and educate artists, Mold3D Studio is sharing its decades of experience in the industry by creating a sample project for animated content. With a distinctive style that’s a hybrid of anime and realism, Slay is rendered entirely in Unreal Engine.
When tasked with creating the action-packed visual effects sequences for Warner Bros’ new TV series Superman & Lois at film quality but on an episodic TV timeline, Emmy award-winning VFX company Zoic Studios knew they would need to find new ways of working. Enter Unreal Engine.
Today, Ferrari introduces its new 296 GTB hybrid sports car in Fortnite, making history as the game’s first highly realistic, drivable vehicle and bringing the dream of Italian racing excellence to players using Unreal Engine.
The second volume of this vital resource for filmmakers takes a deep dive into a variety of virtual production workflows—including remote collaboration, visualization, in-camera VFX, and animation—and shares insights from creators of completed virtual production projects. Download it for free today.
Before releasing Unreal Engine 5 Early Access to developers, we created a high-quality sample project, Valley of the Ancient, to test it out. To really push the limits, it included a 50-million-polygon character, courtesy of Aaron Sims Creative, which was animated entirely in engine.
Effectively catering to local tastes and cultures is a challenge for global brands like OREO. With a myriad of packaging variations to reflect different flavors and languages, commercials have to be recreated numerous times. That’s why MediaMonks is finding new efficiencies with real-time rendering in Unreal Engine.
HBO’s hit sci-fi series Westworld explores the technological landscape of the near future. In season 3, the production also turned to futuristic techniques behind the camera, with help from Unreal Engine.
Real-time rendering has been opening the door to new virtual production techniques in recent years, revolutionizing VFX pipelines. But what if you could produce the actual final pixels in camera, on set? Find out how Stargate Studios is doing just that.
Interested in taking advantage of the emerging field of in-camera VFX, but not sure how to get started? There’s now a new content example project and comprehensive step-by-step documentation to help you find your feet.
Interested in taking advantage of the emerging field of in-camera VFX, but not sure how to get started? There’s now a new content example project and comprehensive step-by-step documentation to help you find your feet.
At FMX 2019, a premier conference for media and entertainment in Europe, five trends emerged for the future of animation and VFX. Read about the ones to watch this year.
At FMX 2019, a premier conference for media and entertainment in Europe, five trends emerged for the future of animation and VFX. Read about the ones to watch this year.
FMX 2019 is just around the corner, and Unreal Engine is going to be everywhere! Find out more about our exciting lineup of demonstrations, sessions, panels, and networking opportunities.
FMX 2019 is just around the corner, and Unreal Engine is going to be everywhere! Find out more about our exciting lineup of demonstrations, sessions, panels, and networking opportunities.
Previsualization has been helping production teams make better movies for well over a decade, but using game engines brings a whole new angle to the art. Find out how teams at Framestore, Fox Feature Films, Halon Entertainment, and The Third Floor are making it pay off in spades.
Not least among several exciting partner announcements and demonstrations at Autodesk University 2018 was Chaos Group’s much-anticipated unveiling of V-Ray for Unreal, uniting real-time and ray-traced workflows.