Real-time ray tracing took another step forward with “The Speed of Light”, an Unreal Engine cinematic and dynamic visualization tool presented at SIGGRAPH 2018. Get a look behind the scenes at the advances in hardware and software that made this groundbreaking demo possible.
Can readily available technology be combined to create award-winning real-time mocap experiences? Find out how one small studio on a limited budget walked away with first place at SIGGRAPH 2018 Real-Time Live!
Did you miss us at SIGGRAPH 2018? We gave a series of amazing tech talks that will get your mind spinning with all the possibilities Unreal Engine can bring to your projects. Recordings of these talks are now available for viewing!