Nanite allows for millions of poly models to be rendered effortlessly in real time. But how does it work? In this feature video, we show you everything you need to know about working with high-res assets in real-time projects.
Before releasing Unreal Engine 5 Early Access to developers, we created a high-quality sample project, Valley of the Ancient, to test it out. To really push the limits, it included a 50-million-polygon character, courtesy of Aaron Sims Creative, which was animated entirely in engine.