Game frameworks, pickup sets, vehicles, dialog systems—each asset was chosen to help educators teach game design in a more interesting way. But act quickly, some of these deals end next week.
The dust has settled on our biggest MegaJam yet; a seven-day sprint that saw over 3,000 developers turn in 500+ games! See who took home the top prizes inside.
First Watch Games, a new developer under the Hi-Rez Studios banner, shares how it creates maps, characters, modes, and more for its popular free-to-play team-based shooter.
First Watch Games, a new developer under the Hi-Rez Studios banner, shares how it creates maps, characters, modes, and more for its popular free-to-play team-based shooter.
In this “Next-Gen Gaming” article series, guest author Brian Crecente interviews a variety of personalities from around the gaming industry to get an objective look at key topics related to the next generation of gaming spanning genres, platforms, team sizes, business models, and more.
To prepare students for real-world jobs, The DAVE school operates like a real studio environment. Using Unreal Engine, students of both visual effects and game development follow industry-based pipelines for virtual production.
nDreams Game Director Lewis Brundish and Technical Director Grant Bolton talk about how they developed a stealth VR shooter that takes place entirely from a kayak.
nDreams Game Director Lewis Brundish and Technical Director Grant Bolton talk about how they developed a stealth VR shooter that takes place entirely from a kayak.