With games like Bright Memory: Infinite, Call of the Sea, Chorus, and more, the majority of newly revealed titles shown running on Xbox Series X during Microsoft’s gaming event are powered by Unreal Engine.
Skydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed.
Force Field Entertainment Chief Engineer Sander Smid-Merlijn and Principal Technical Artist Ron Kamphuis explain how they push texture resolution and graphical fidelity by building tools that allow them to optimize static environments.
Whether you’re getting started in Unreal Engine or looking to discover advanced features, our team has a session for you. See what courses Unreal Engine Evangelist Chris Murphy will deliver in the coming weeks.
Epic’s Director of Engine Development Nick Penwarden and Senior Engineer Pete Sauerbrei took to the livestream to discuss the numerous optimizations, features and stability improvements for mobile platforms.