The new Automotive Bridge Scene is the latest environment that allows you to showcase your latest vehicle design. The modular setup empowers artists to tailor the scene by tweaking the lighting, set dressing, and path of the highway.
Releasing on next-gen consoles, People Can Fly’s Creative Director Bartek Kmita explains how the highly-anticipated shooter offers in-depth customization options, a dynamic difficulty system, and a large, dangerous, and detailed world.
Last month, Unreal Fest Online 2020 offered a free one-day virtual event that brought together Unreal Fest and Unreal Academy to offer an exciting and informative program of sessions spanning architecture, automotive, games, film, TV & live events, and cross-industry. Now, the presentations are available online for all!
With games like Bright Memory: Infinite, Call of the Sea, Chorus, and more, the majority of newly revealed titles shown running on Xbox Series X during Microsoft’s gaming event are powered by Unreal Engine.
Skydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed.
Force Field Entertainment Chief Engineer Sander Smid-Merlijn and Principal Technical Artist Ron Kamphuis explain how they push texture resolution and graphical fidelity by building tools that allow them to optimize static environments.
Whether you’re getting started in Unreal Engine or looking to discover advanced features, our team has a session for you. See what courses Unreal Engine Evangelist Chris Murphy will deliver in the coming weeks.