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                                                                News
                                                                Indies

                                                                Learn how indie studios overcame technical challenges

                                                                Hear from indie studios from around the world who have solved novel technical challenges.

                                                                How to fund your indie game

                                                                News
                                                                Indies
                                                                March 30
                                                                News
                                                                Indies

                                                                How to fund your indie game

                                                                Whether it’s through crowdfunding or angel investors, indie developers from all around the globe tell us how they got their games funded.

                                                                From blockout to launch - a behind the scenes look at Kine's level design

                                                                Tech Blog
                                                                Indies
                                                                October 16
                                                                Tech Blog
                                                                Indies

                                                                From blockout to launch - a behind the scenes look at Kine's level design

                                                                To celebrate #Blocktober, solo developer Gwen Frey shares her process for designing 3D puzzle game Kine from scratch using Unreal Engine.
                                                                Program
                                                                Indies
                                                                October 9

                                                                UNREAL INDIES

                                                                Epic is committed to independent game developers everywhere and we’ve collected a number of valuable resources to help you on your path to creating your dream project.
                                                                Program
                                                                Indies

                                                                UNREAL INDIES

                                                                Epic is committed to independent game developers everywhere and we’ve collected a number of valuable resources to help you on your path to creating your dream project.
                                                                Interview
                                                                Indies
                                                                October 8

                                                                Devil's Hunt leveraged Blueprints and source-code access to turn a fantasy novel into a game

                                                                Originally prototyped using a different engine, Devil's Hunt found success after switching to Unreal. 
                                                                Interview
                                                                Indies

                                                                Devil's Hunt leveraged Blueprints and source-code access to turn a fantasy novel into a game

                                                                Originally prototyped using a different engine, Devil's Hunt found success after switching to Unreal. 
                                                                Interview
                                                                Indies
                                                                October 2

                                                                Frogwares embraces new tech to design open-world thriller The Sinking City

                                                                New Lovecraftian tale incorporates a unique set of tools within Unreal Engine.
                                                                Interview
                                                                Indies

                                                                Frogwares embraces new tech to design open-world thriller The Sinking City

                                                                New Lovecraftian tale incorporates a unique set of tools within Unreal Engine.

                                                                Solo dev creates breathtaking 2D puzzler Koral with the help of the UE4 Marketplace

                                                                Interview
                                                                Indies
                                                                September 27
                                                                Interview
                                                                Indies

                                                                Solo dev creates breathtaking 2D puzzler Koral with the help of the UE4 Marketplace

                                                                Find out how Carlos Coronado developed 2D ocean-themed puzzle side-scroller Koral while out at sea on a boat.

                                                                Panache Digital Games talks about creating ambitious epic Ancestors: The Humankind Odyssey

                                                                Interview
                                                                Indies
                                                                August 26
                                                                Interview
                                                                Indies

                                                                Panache Digital Games talks about creating ambitious epic Ancestors: The Humankind Odyssey

                                                                Highly ambitious open-world game Ancestors: The Humankind Odyssey, which tracks the evolution of human history across eight million years, comes from the creative director who worked on Prince of Persia: The Sands of Time and several Assassin’s Creed games.  
                                                                Interview
                                                                Indies
                                                                August 20

                                                                Solo dev Gwen Frey explains how she developed puzzle game Kine using only Blueprints

                                                                With virtually no coding experience, solo developer Gwen Frey explains how she’s building puzzle game Kine completely in Blueprints and discusses lessons learned from the process. 
                                                                Interview
                                                                Indies

                                                                Solo dev Gwen Frey explains how she developed puzzle game Kine using only Blueprints

                                                                With virtually no coding experience, solo developer Gwen Frey explains how she’s building puzzle game Kine completely in Blueprints and discusses lessons learned from the process. 
                                                                Interview
                                                                Indies
                                                                July 25

                                                                Shifting Tides creates a stunning world for puzzle game The Sojourn

                                                                Find out how the developer created a world full of mystery, metaphors, and puzzles with wondrous detail using UE4.
                                                                Interview
                                                                Indies

                                                                Shifting Tides creates a stunning world for puzzle game The Sojourn

                                                                Find out how the developer created a world full of mystery, metaphors, and puzzles with wondrous detail using UE4.
                                                                Tech Blog
                                                                Indies
                                                                July 19

                                                                AMID EVIL: Crafting 3D Weapons Into 2D Sprites

                                                                Amid Evil pays tribute to 90s style graphics using modern tech. The team at Indefatigable & New Blood explains how they designed and developed the first-person shooter's retro-inspired weapons. 
                                                                Tech Blog
                                                                Indies

                                                                AMID EVIL: Crafting 3D Weapons Into 2D Sprites

                                                                Amid Evil pays tribute to 90s style graphics using modern tech. The team at Indefatigable & New Blood explains how they designed and developed the first-person shooter's retro-inspired weapons. 

                                                                Travis Strikes Again represents a love letter to modern indie games

                                                                Interview
                                                                Indies
                                                                July 18
                                                                Interview
                                                                Indies

                                                                Travis Strikes Again represents a love letter to modern indie games

                                                                Suda51 explains how Travis Strikes Again: No More Heroes was designed to be more of an indie game and explains how his current mood might reflect a game's story. 

                                                                Developer Donkey Crew is braving new ground with nomadic survival MMO Last Oasis

                                                                Interview
                                                                Indies
                                                                July 11
                                                                Interview
                                                                Indies

                                                                Developer Donkey Crew is braving new ground with nomadic survival MMO Last Oasis

                                                                Donkey Crew explains how they came up with the nomadic survival MMO concept, and discusses how they came up with such a unique setting for Last Oasis.
                                                                Spotlight
                                                                Indies

                                                                How System Era Softworks leveraged UE4 to create Astroneer’s wonderful universe

                                                                Spotlight
                                                                Indies

                                                                How System Era Softworks leveraged UE4 to create Astroneer’s wonderful uni...

                                                                Spotlight
                                                                Indies

                                                                How System Era Softworks leveraged UE4 to create Astroneer’s wonderful universe

                                                                Creative Director Adam Bromell and Engineer Sam Wolpert discuss how they designed Astroneer, implemented stylized graphics within a procedurally generated world, and overcame technical challenges.
                                                                Spotlight
                                                                Indies

                                                                Giant Squid aims to connect with players in The Pathless

                                                                Spotlight
                                                                Indies

                                                                Giant Squid aims to connect with players in The Pathless

                                                                Spotlight
                                                                Indies

                                                                Giant Squid aims to connect with players in The Pathless

                                                                We spoke to the small indie studio about its desire to create meaningful connections with players as they craft their gameplay-focused follow up to ABZÛ.
                                                                Interview
                                                                Indies
                                                                July 3

                                                                Armed with charm, HYPERCHARGE: Unboxed creates a compelling co-op shooter experience

                                                                Developer Digital Cybercherries talks about how they relaunched the co-op tower defense shooter into Early Access 2.0 to feature new weapons, enemies, and more. 
                                                                Interview
                                                                Indies

                                                                Armed with charm, HYPERCHARGE: Unboxed creates a compelling co-op shooter experience

                                                                Developer Digital Cybercherries talks about how they relaunched the co-op tower defense shooter into Early Access 2.0 to feature new weapons, enemies, and more. 
                                                                Interview
                                                                Indies
                                                                June 10

                                                                Contractors pushes VR shooters forward with amazing graphics and polished gunplay

                                                                Caveman Studios shares how they achieved Contractor’s high-quality graphics while keeping VR performance in check. 
                                                                Interview
                                                                Indies

                                                                Contractors pushes VR shooters forward with amazing graphics and polished gunplay

                                                                Caveman Studios shares how they achieved Contractor’s high-quality graphics while keeping VR performance in check. 
                                                                Interview
                                                                Indies
                                                                May 29

                                                                Splitgate: Arena Warfare infuses elements of Halo and Portal to create a new breed of FPS

                                                                1047 Games aims to bring back the glory days of arena shooters with a modern twist.
                                                                Interview
                                                                Indies

                                                                Splitgate: Arena Warfare infuses elements of Halo and Portal to create a new breed of FPS

                                                                1047 Games aims to bring back the glory days of arena shooters with a modern twist.
                                                                Interview
                                                                Indies

                                                                Three Fields Entertainment explains how they evolved the Burnout arcade racing formula with Dangerous Driving

                                                                Interview
                                                                Indies

                                                                Three Fields Entertainment explains how they evolved the Burnout arcade ra...

                                                                Interview
                                                                Indies

                                                                Three Fields Entertainment explains how they evolved the Burnout arcade racing formula with Dangerous Driving

                                                                Technical Director Phil Maguire discusses how they were able to develop one of the most ambitious modern arcade racing games with only seven people within seven months. 
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