Epic is committed to independent game developers everywhere and we’ve collected a number of valuable resources to help you on your path to creating your dream project.
Epic is committed to independent game developers everywhere and we’ve collected a number of valuable resources to help you on your path to creating your dream project.
Highly ambitious open-world game Ancestors: The Humankind Odyssey, which tracks the evolution of human history across eight million years, comes from the creative director who worked on Prince of Persia: The Sands of Time and several Assassin’s Creed games.
With virtually no coding experience, solo developer Gwen Frey explains how she’s building puzzle game Kine completely in Blueprints and discusses lessons learned from the process.
With virtually no coding experience, solo developer Gwen Frey explains how she’s building puzzle game Kine completely in Blueprints and discusses lessons learned from the process.
Amid Evil pays tribute to 90s style graphics using modern tech. The team at Indefatigable & New Blood explains how they designed and developed the first-person shooter's retro-inspired weapons.
Amid Evil pays tribute to 90s style graphics using modern tech. The team at Indefatigable & New Blood explains how they designed and developed the first-person shooter's retro-inspired weapons.
Suda51 explains how Travis Strikes Again: No More Heroes was designed to be more of an indie game and explains how his current mood might reflect a game's story.
Creative Director Adam Bromell and Engineer Sam Wolpert discuss how they designed Astroneer, implemented stylized graphics within a procedurally generated world, and overcame technical challenges.
We spoke to the small indie studio about its desire to create meaningful connections with players as they craft their gameplay-focused follow up to ABZÛ.
Developer Digital Cybercherries talks about how they relaunched the co-op tower defense shooter into Early Access 2.0 to feature new weapons, enemies, and more.
Developer Digital Cybercherries talks about how they relaunched the co-op tower defense shooter into Early Access 2.0 to feature new weapons, enemies, and more.
Technical Director Phil Maguire discusses how they were able to develop one of the most ambitious modern arcade racing games with only seven people within seven months.