Missed our webinar on collaborative workflows in Unreal Engine? Now you can watch it on demand! Learn how multiple artists can simultaneously make changes to the same project safely and reliably, and how to perform collaborative design review.
nDreams Game Director Lewis Brundish and Technical Director Grant Bolton talk about how they developed a stealth VR shooter that takes place entirely from a kayak.
Skydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed.
Skydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed.
Technical Artist Alex Bailey talks about the unique challenges of implementing RTX ray tracing in space and showcases how AstroNaughty Games overcame these hurdles to enhance the look of Grimmstar.
Technical Artist Alex Bailey talks about the unique challenges of implementing RTX ray tracing in space and showcases how AstroNaughty Games overcame these hurdles to enhance the look of Grimmstar.
Kazuki Kimoto details how CyberConnect2 recreated Dragon Ball’s iconic world, characters, and visual effects in Dragon Ball Z: Kakarot. The game director also shares the studio’s artistic workflow.
Kazuki Kimoto details how CyberConnect2 recreated Dragon Ball’s iconic world, characters, and visual effects in Dragon Ball Z: Kakarot. The game director also shares the studio’s artistic workflow.
Bulkhead Interactive programmers walk readers through the process of porting a high fidelity first-person experience to Nintendo Switch using Unreal Engine.
Bulkhead Interactive programmers walk readers through the process of porting a high fidelity first-person experience to Nintendo Switch using Unreal Engine.
Unreal Fast Track is a five-week online challenge for students around the world to learn Unreal Engine, gain industry-relevant soft skills, and attend Q&As with game development professionals.
Unreal Fast Track is a five-week online challenge for students around the world to learn Unreal Engine, gain industry-relevant soft skills, and attend Q&As with game development professionals.
Shape your worlds with breathtaking mountains, fill your landscapes with sprawling vegetation, and rest by soothing ocean waves—all with this month’s free content!
Shape your worlds with breathtaking mountains, fill your landscapes with sprawling vegetation, and rest by soothing ocean waves—all with this month’s free content!
Missed our webinar on Unreal Engine and Quixel? Now you can watch it on demand! Learn how Quixel Megascans, Bridge, and Mixer 2020—along with Unreal Engine—are pushing the boundaries of what’s now possible with 3D visualization.
A world-class games program gives students the opportunity to explore and develop skills in interactive 3D that can be used in industries from automotive to film and TV.
Leading provider of automated performance-driven facial animation technology Cubic Motion is joining the Epic family, extending our commitment to advancing the state of the art in the creation of digital humans.
YAGER Creative Director Torkel Forner and Executive Producer Jonathan Lindsay share their inspirations behind The Cycle and detail the Unreal Engine tools that helped make the unique game possible.
YAGER Creative Director Torkel Forner and Executive Producer Jonathan Lindsay share their inspirations behind The Cycle and detail the Unreal Engine tools that helped make the unique game possible.
An update from the Epic Games rendering team on the exciting changes coming to auto exposure (eye adaptation) in Unreal Engine 4.25 that can impact the look of your project. Learn about the new workflows, features, and more in this preview.
An update from the Epic Games rendering team on the exciting changes coming to auto exposure (eye adaptation) in Unreal Engine 4.25 that can impact the look of your project. Learn about the new workflows, features, and more in this preview.
Maximize your time with new character abilities and helpful systems, including Android features, animations, and more—now free on the Unreal Engine Marketplace.