Ever wanted to step inside a Disney animated feature film and meet its characters face to face? Find out how ILMxLAB used Unreal Engine to let fans enter the world of Ralph Breaks the Internet in a stunning virtual reality experience, hosted by The VOID.
The sinking of the Titanic has fascinated us for decades. Find out how the team from Titanic: Honor and Glory went from having no real-time experience to creating a VR mystery game inside a complete replica of the ship.
Former Director of Blizzard Entertainment and Diablo Producer Max Schaefer explains how the Torchlight series has made the move to UE4 and elaborates on how Frontiers will be their most ambitious action RPG yet.
Ever wanted to wield a lightsaber, jump into hyperspace, and talk to Darth Vader in person? “Vader Immortal,” a first-person VR experience for the new Oculus Quest, takes you there with unprecedented player immersion.
Auroch Digital Lead Programmer Sam Chester dives into the challenges that went into Dark Future: Blood Red States, which is based on the 1988 Games Workshop title, and details how the studio created compelling AI opponents without sacrificing performance.