Real-time ray tracing took another step forward with “The Speed of Light”, an Unreal Engine cinematic and dynamic visualization tool presented at SIGGRAPH 2018. Get a look behind the scenes at the advances in hardware and software that made this groundbreaking demo possible.
Thirty minutes of broadcast animation every seven days! Get an inside look at how the production team for this award-winning show upgraded their pipeline with Unreal Engine.
The National Academy of Television Arts and Sciences has awarded Epic Games with the first Technology & Engineering Emmy for Unreal Engine in the 2017-2018 category, “3D Engine Software for the Production of Animation.”
Explore collaboration and architectural design review in Unreal Engine, while learning the benefits of importing and working with Revit data in Unreal Studio with our upcoming webinar!
McLaren Design, long at the forefront of innovation in automobiles, automates the import of their large CAD parts inventory into Unreal Engine using Unreal Studio and Python scripting.
Unreal Engine 4.21 is now available! Download it on the Epic Games launcher and via GitHub. This release continues our relentless pursuit of greater efficiency, performance, and stability for every project on any platform. We are making it easier to work smarter and create faster because we want your imagination to be the only limit when using our tool.
Build: London ’18, held on October 3, 2018 at the Royal Institute of British Architects, brought together Unreal Engine presentations, hands-on demos, and networking with both industry pioneers and Epic Games experts.
Epic Games to participate in the keynote for Magic Leap’s first-ever developer conference and host an in-depth technical presentation that will teach attendees how to take full advantage of Unreal Engine 4’s capabilities for spatial computing.
Did you miss us at SIGGRAPH 2018? We gave a series of amazing tech talks that will get your mind spinning with all the possibilities Unreal Engine can bring to your projects. Recordings of these talks are now available for viewing!
The free Unreal Studio beta, launched in March 2018, has already helped thousands of designers, artists, and creatives build exciting new content with Unreal Engine. Now, we’re extending the beta to September 2019!
Niagara was built from the ground up to be a super-flexible editor that features a modular approach to designing particle effects. With it, artists have total control over particle simulation and particle rendering.
These newly added sections make it easier for Unreal Engine developers to differentiate between features that are strictly for testing and experimenting, and features that can be used for shipping projects.
Whether you’re new to animation or looking for advanced techniques, this series of helpful videos provides you with what you need to know about Animation Blueprints.
Unreal Engine is the first game engine supported in Shotgun’s Toolkit platform, a suite of integrations with multiple DCC applications and a vast ecosystem of useful pipeline tools.
Speed up your game development pipeline with Unreal Engine! Join us for a day of sessions on best practices, new features, and more.