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                                                                Find specific results by entering tags or keywords.
                                                                Spotlight
                                                                Art

                                                                Octopath Traveler’s “HD-2D” art style and story make for a JRPG dream come true

                                                                We visited developer Acquire in Japan to get to the root of the game’s core concepts and find out how they succeeded in modernizing the art direction of classic JRPGs.

                                                                Famed Castlevania producer creates new Igavania hit Bloodstained as an indie developer

                                                                Interview
                                                                Art
                                                                October 24
                                                                Interview
                                                                Art

                                                                Famed Castlevania producer creates new Igavania hit Bloodstained as an indie developer

                                                                Famed Castlevania producer Koji Igarashi talks about creating a modern Igavania title, which has become one of the most beloved crowdfunded games yet. 

                                                                Unreal Engine provided robust artistic tools that empowered SNK to make the most beautiful Samurai Shodown yet

                                                                Interview
                                                                Art
                                                                October 18
                                                                Interview
                                                                Art

                                                                Unreal Engine provided robust artistic tools that empowered SNK to make the most beautiful Samurai Shodown yet

                                                                Art and Game Director Nobuyuki Kuroki talks about what it was like re-imagining the venerable fighting game franchise with a new 3D art style that pushes the boundaries for beautiful, stylized visuals and slick animations. 
                                                                Tech Blog
                                                                Art
                                                                October 16

                                                                From blockout to launch - a behind the scenes look at Kine's level design

                                                                To celebrate #Blocktober, solo developer Gwen Frey shares her process for designing 3D puzzle game Kine from scratch using Unreal Engine.
                                                                Tech Blog
                                                                Art

                                                                From blockout to launch - a behind the scenes look at Kine's level design

                                                                To celebrate #Blocktober, solo developer Gwen Frey shares her process for designing 3D puzzle game Kine from scratch using Unreal Engine.
                                                                Interview
                                                                Art
                                                                October 8

                                                                Devil's Hunt leveraged Blueprints and source-code access to turn a fantasy novel into a game

                                                                Originally prototyped using a different engine, Devil's Hunt found success after switching to Unreal. 
                                                                Interview
                                                                Art

                                                                Devil's Hunt leveraged Blueprints and source-code access to turn a fantasy novel into a game

                                                                Originally prototyped using a different engine, Devil's Hunt found success after switching to Unreal. 
                                                                Interview
                                                                Art
                                                                September 27

                                                                Solo dev creates breathtaking 2D puzzler Koral with the help of the UE4 Marketplace

                                                                Find out how Carlos Coronado developed 2D ocean-themed puzzle side-scroller Koral while out at sea on a boat.
                                                                Interview
                                                                Art

                                                                Solo dev creates breathtaking 2D puzzler Koral with the help of the UE4 Marketplace

                                                                Find out how Carlos Coronado developed 2D ocean-themed puzzle side-scroller Koral while out at sea on a boat.

                                                                Turtle Rock Studios' Journey of the Gods leverages Blueprints to bring designers into the coding process

                                                                Interview
                                                                Art
                                                                September 17
                                                                Interview
                                                                Art

                                                                Turtle Rock Studios' Journey of the Gods leverages Blueprints to bring designers into the coding process

                                                                Journey of the Gods uses everything Turtle Rock Studios has learned about VR thus far to become one of the medium's best games. 

                                                                Supermassive Games explains how The Dark Pictures Anthology refines the formula for twisted tales

                                                                Interview
                                                                Art
                                                                August 29
                                                                Interview
                                                                Art

                                                                Supermassive Games explains how The Dark Pictures Anthology refines the formula for twisted tales

                                                                The developer of horror game Until Dawn speaks to how they incorporated two-player and couch co-op for their ambitious The Dark Pictures Anthology.
                                                                Interview
                                                                Art
                                                                August 20

                                                                Solo dev Gwen Frey explains how she developed puzzle game Kine using only Blueprints

                                                                With virtually no coding experience, solo developer Gwen Frey explains how she’s building puzzle game Kine completely in Blueprints and discusses lessons learned from the process. 
                                                                Interview
                                                                Art

                                                                Solo dev Gwen Frey explains how she developed puzzle game Kine using only Blueprints

                                                                With virtually no coding experience, solo developer Gwen Frey explains how she’s building puzzle game Kine completely in Blueprints and discusses lessons learned from the process. 
                                                                News
                                                                Art
                                                                July 26

                                                                Watch Quixel and SideFX explain how they developed the photorealistic real-time cinematic Rebirth

                                                                Quixel and SideFX explain how they leveraged photogrammetry, Houdini, and UE4 to develop photorealistic real-time cinematic Rebirth. 
                                                                News
                                                                Art

                                                                Watch Quixel and SideFX explain how they developed the photorealistic real-time cinematic Rebirth

                                                                Quixel and SideFX explain how they leveraged photogrammetry, Houdini, and UE4 to develop photorealistic real-time cinematic Rebirth. 
                                                                Interview
                                                                Art
                                                                July 11

                                                                Developer Donkey Crew is braving new ground with nomadic survival MMO Last Oasis

                                                                Donkey Crew explains how they came up with the nomadic survival MMO concept, and discusses how they came up with such a unique setting for Last Oasis.
                                                                Interview
                                                                Art

                                                                Developer Donkey Crew is braving new ground with nomadic survival MMO Last Oasis

                                                                Donkey Crew explains how they came up with the nomadic survival MMO concept, and discusses how they came up with such a unique setting for Last Oasis.
                                                                Spotlight
                                                                Art

                                                                Walking the Titanic: recreating history with a VR experience

                                                                Spotlight
                                                                Art

                                                                Walking the Titanic: recreating history with a VR experience

                                                                Spotlight
                                                                Art

                                                                Walking the Titanic: recreating history with a VR experience

                                                                The sinking of the Titanic has fascinated us for decades. Find out how the team from Titanic: Honor and Glory went from having no real-time experience to creating a VR mystery game inside a complete replica of the ship.

                                                                Armed with charm, HYPERCHARGE: Unboxed creates a compelling co-op shooter experience

                                                                Interview
                                                                Art
                                                                July 3
                                                                Interview
                                                                Art

                                                                Armed with charm, HYPERCHARGE: Unboxed creates a compelling co-op shooter experience

                                                                Developer Digital Cybercherries talks about how they relaunched the co-op tower defense shooter into Early Access 2.0 to feature new weapons, enemies, and more. 

                                                                Trover Saves the Universe uses VR to create one of the funniest games in the galaxy

                                                                Interview
                                                                Art
                                                                June 21
                                                                Interview
                                                                Art

                                                                Trover Saves the Universe uses VR to create one of the funniest games in the galaxy

                                                                Squanch Games’ Lead Designer Erich Meyr reveals how much of the dialogue was ad-libbed and elaborates on how creating humor for a video game is different than writing for a TV show.
                                                                Spotlight
                                                                Art

                                                                How System Era Softworks leveraged UE4 to create Astroneer’s wonderful universe

                                                                Spotlight
                                                                Art

                                                                How System Era Softworks leveraged UE4 to create Astroneer’s wonderful uni...

                                                                Spotlight
                                                                Art

                                                                How System Era Softworks leveraged UE4 to create Astroneer’s wonderful universe

                                                                Creative Director Adam Bromell and Engineer Sam Wolpert discuss how they designed Astroneer, implemented stylized graphics within a procedurally generated world, and overcame technical challenges.
                                                                Interview
                                                                Art
                                                                June 5

                                                                How Dauntless refines boss battles and combat to create satisfying Behemoth-hunting action

                                                                Developer Phoenix Labs explains how they created diverse monsters that are fun and challenging to fight, and discuss designing a combat system that offers both depth and accessibility.
                                                                Interview
                                                                Art

                                                                How Dauntless refines boss battles and combat to create satisfying Behemoth-hunting action

                                                                Developer Phoenix Labs explains how they created diverse monsters that are fun and challenging to fight, and discuss designing a combat system that offers both depth and accessibility.
                                                                Interview
                                                                Art
                                                                May 29

                                                                Splitgate: Arena Warfare infuses elements of Halo and Portal to create a new breed of FPS

                                                                1047 Games aims to bring back the glory days of arena shooters with a modern twist.
                                                                Interview
                                                                Art

                                                                Splitgate: Arena Warfare infuses elements of Halo and Portal to create a new breed of FPS

                                                                1047 Games aims to bring back the glory days of arena shooters with a modern twist.
                                                                Interview
                                                                Art
                                                                May 17

                                                                Xenon Racer pays tribute to old-school arcade action while forging its own path

                                                                Indie studio 3DClouds explains how their project was inspired by racing games like Daytona, Wipeout, and F-Zero.
                                                                Interview
                                                                Art

                                                                Xenon Racer pays tribute to old-school arcade action while forging its own path

                                                                Indie studio 3DClouds explains how their project was inspired by racing games like Daytona, Wipeout, and F-Zero.
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