The visionary director teamed up with Director and Executive Producer Jake Rowell and Executive Producer Neville Spiteri—who’d previously worked together on the award-winning VR ocean experience theBlu at Wevr—to produce an experimental fantasy adventure VR game with character connections at its core.
From AI parking systems to advanced features for timber truck drivers, GEISTT AB is helping Scania test out HMI prototypes in real-time simulations for its existing and new generation of heavy vehicles.
With a goal of automating long-distance freight transportation in partnership with the trucking industry, Ike is developing a virtual simulator by building on Unreal Engine’s out-of-the-box AI and simulation features.
Last month, Unreal Fest Online 2020 offered a free one-day virtual event that brought together Unreal Fest and Unreal Academy to offer an exciting and informative program of sessions spanning architecture, automotive, games, film, TV & live events, and cross-industry. Now, the presentations are available online for all!
Since adopting a real-time pipeline based on Unreal Engine for everything from game cinematics to previs, Halon Entertainment has found it can take on projects it would never have previously considered.
From testing, simulation, and validation in the design and engineering stages to VR showrooms and online car configurators, the automotive industry’s data model of the future is set to stay contained within a game engine—and be fully open.
Art and Game Director Nobuyuki Kuroki talks about what it was like re-imagining the venerable fighting game franchise with a new 3D art style that pushes the boundaries for beautiful, stylized visuals and slick animations.