Developers from the Odyssey Interactive speak about their free-to-play, multi-platform game Omega Strikers’ art style and explain how Unreal Engine helps them create exciting gameplay mechanics.
With a goal of automating long-distance freight transportation in partnership with the trucking industry, Ike is developing a virtual simulator by building on Unreal Engine’s out-of-the-box AI and simulation features.
In the burgeoning new world of real-time filmmaking, production and post are merging at the start of the pipeline. On the second episode of The Pulse, host Mike Seymour invites industry experts to explore what this means for projects of any scale and budgets of any size.
Spike Chunsoft tackled creating a 3D fighting game that infuses popular manga characters from Dragon Ball, Naruto, One Piece, My Hero Academia, and more.
Suda51 explains how Travis Strikes Again: No More Heroes was designed to be more of an indie game and explains how his current mood might reflect a game's story.