As the pandemic forces the simulation industry to find innovative new ways to analyze, learn, and train at a distance, cloud deployment and extended reality (XR) have become more crucial than ever. Project Anywhere XR is a free sample project illustrating how the ability to stream real-world data in Unreal Engine can drive new innovations.
A 3D-printed miniature of downtown Tampa, projection mapping, and real-time technology have been combined to visualize real-time data, creating a unique way to market real estate and assess urban development.
Epic, ILMxLAB and NVIDIA have extended the “Reflections” real-time ray tracing demo to showcase multi-user collaboration in Unreal Engine, with feature-quality output using a single Quadro RTX 6000 GPU, to preview the future of filmmaking.
In this latest podcast from our Visual Disruptors series, learn how virtual production techniques inspired ILMxLAB to produce an immersive Star Wars VR experience, and get a peek under the hood at NVIDIA’s innovative multi-core RTX technology.
Real-time ray tracing used to be an oxymoron. But with NVIDIA RTX technology, real-time ray tracing with Unreal Engine is within reach - consider the possibilities!
Real-time ray tracing used to be an oxymoron. But with NVIDIA RTX technology, real-time ray tracing with Unreal Engine is within reach - consider the possibilities!
A collaboration between NVIDIA and Epic Games, the NVIDIA Edge Program provided high-end hardware to teams and individuals creating fantastic content with Unreal Engine. Epic awarded each winning project an NVIDIA GTX 1080 Ti.