November 22, 2019

Efficient multi-display rendering

Unreal Engine’s production-proven nDisplay system enables you to render real-time content at any resolution, and to display it on multiple physical or projected screens such as Powerwalls, domes, CAVEs, and LED walls. Scenes can be rendered from multiple networked workstations, or from multiple instances of Unreal Engine running on a single workstation; you can even split rendering across multiple GPUs.