Crafting stunning surfaces with materials and Substance

Join visualization specialist Fabrice Bourrelly and Allegorithmic's Wes McDermott in this fourth of five webinars that focus on using Unreal Engine for architectural visualization. Find out how to use Unreal Engine Materials and Substance by Allegorithmic to create amazing surfaces for arch viz.

You will learn:
  • Concepts behind Unreal Engine's physically based Materials system
  • Physically-based rendering (PBR) workflow including metallic & roughness
  • Concepts behind substances and their use in arch viz
  • Introduction to Allegorithmic Substance and the UE4.17 Substance plugin
  • How to create textures and materials in Substance Designer
  • Pro tips and tricks