May 20, 2019

Using the Gameplay Ability System


In this Unreal Fest Europe 2019 presentation, Matt Edmonds of Splash Damage Games takes a qualitative look at the Gameplay Abilities System (GAS) to help decide if it’s right for your team or project. Then, he switches gears to deliver some quantitative examples from this to help drive the workflow home. 

DOWNLOAD THE PRESENTATION SLIDES