Using Plugins to Share Code Among Several UE4 Projects


In this Unreal Fest Europe 2019 presentation, Cyanide's Lead UE Programmer Colas Markowski explains how the studio optimized its prototyping and preproduction workflow by creating a plugin that handles and shares common code and basic data between projects - allowing everything to be either overridden in code or tweaked from Blueprints.

DOWNLOAD THE PRESENTATION SLIDES