Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22


The Unreal Engine renderer has been refactored in the 4.22 release to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering.

In this talk from Unreal Fest Europe, Epic's Director of Engineering Nick Penwarden details the impact these changes will have on project-specific engine modifications, the new auto-instancing functionality, and discusses what it will mean for future development.

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