Layered Materials for Environments

Developer YAGER switched to Unreal Engine 4 very early on when working to create awesome looking vehicles for Dead Island 2. While the benefits of a material function based texturing process were realized, they were not finalized. 

In this presentation by Senior Environment Artist Matthew Brady, you'll learn how switching to the (experimental) layered materials for environment assets on The Cycle has given YAGER the benefits associated with material functions in an easier-to-use interface. Creativity, speed, optimization and opportunity have all flourished using the system.