May 20, 2019

Hero AI - Gameplay Abilities Meet Behavior Trees


The Gameplay Ability System in Unreal Engine allows developers to build powerful abilities for arbitrary games. In this Unreal Fest Europe 2019 talk, Daedalic Entertainment Technical Director Nick Prühs outlines how the studio combined Gameplay Abilities with Behaviour Trees to allow the heroes in A Year Of Rain to automatically prioritize, target, and use abilities on friends and foes alike.

DOWNLOAD THE PRESENTATION SLIDES